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Library/PackageCache/com.unity.visualscripting@1.9.4/Runtime/VisualScripting.Flow/Framework/Events/Input/OnKeyboardInput.cs
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03 окт 2024, 22:20
03 окт 2024, 22:20
7c70e9f
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using UnityEngine; namespace Unity.VisualScripting { /// <summary> /// A configurable event to handle global keyboard input. /// </summary> [UnitCategory("Events/Input")] public sealed class OnKeyboardInput : MachineEventUnit<EmptyEventArgs> { protected override string hookName => EventHooks.Update; /// <summary> /// The key that received input. /// </summary> [DoNotSerialize] public ValueInput key { get; private set; } /// <summary> /// The type of input. /// </summary> [DoNotSerialize] public ValueInput action { get; private set; } protected override void Definition() { base.Definition(); key = ValueInput(nameof(key), KeyCode.Space); action = ValueInput(nameof(action), PressState.Down); } protected override bool ShouldTrigger(Flow flow, EmptyEventArgs args) { var key = flow.GetValue<KeyCode>(this.key); var action = flow.GetValue<PressState>(this.action); switch (action) { case PressState.Down: return Input.GetKeyDown(key); case PressState.Up: return Input.GetKeyUp(key); case PressState.Hold: return Input.GetKey(key); default: throw new UnexpectedEnumValueException<PressState>(action); } } } }