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Library/PackageCache/com.unity.visualscripting@1.9.4/Runtime/VisualScripting.Flow/Framework/Events/GUI/OnSliderValueChanged.cs
36 строк
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03 окт 2024, 22:20
03 окт 2024, 22:20
7c70e9f
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using System; using UnityEngine.UI; namespace Unity.VisualScripting { /// <summary> /// Called when the current value of the slider has changed. /// </summary> [UnitCategory("Events/GUI")] [TypeIcon(typeof(Slider))] [UnitOrder(8)] public sealed class OnSliderValueChanged : GameObjectEventUnit<float> { public override Type MessageListenerType => typeof(UnityOnSliderValueChangedMessageListener); protected override string hookName => EventHooks.OnSliderValueChanged; /// <summary> /// The new numeric value of the slider. /// </summary> [DoNotSerialize] [PortLabelHidden] public ValueOutput value { get; private set; } protected override void Definition() { base.Definition(); value = ValueOutput<float>(nameof(value)); } protected override void AssignArguments(Flow flow, float value) { flow.SetValue(this.value, value); } } }