/
TON618OFF
/
Unity-Project-RTU
Обзор
Документация
Войти
/
TON618OFF
/
Unity-Project-RTU
Код
Запросы
0
Задачи
Вики
Пакеты
0
Релизы
0
Аналитика
Безопасность
master
Library/PackageCache/com.unity.visualscripting@1.9.4/Runtime/VisualScripting.Flow/Framework/Events/BoltUnityEvent.cs
36 строк
1 KB
TON618OFF
release
03 окт 2024, 22:20
03 окт 2024, 22:20
7c70e9f
Код
Авторство
О чём код?
using System.ComponentModel; namespace Unity.VisualScripting { /// <summary> /// Called when a UnityEvent points to TriggerUnityEvent. /// </summary> [UnitCategory("Events")] [UnitTitle("UnityEvent")] [UnitOrder(2)] [DisplayName("Visual Scripting Unity Event")] public sealed class BoltUnityEvent : MachineEventUnit<string> { protected override string hookName => EventHooks.UnityEvent; /// <summary> /// The name of the event. The event will only trigger if this value /// is equal to the string parameter passed in the UnityEvent. /// </summary> [DoNotSerialize] [PortLabelHidden] public ValueInput name { get; private set; } protected override void Definition() { base.Definition(); name = ValueInput(nameof(name), string.Empty); } protected override bool ShouldTrigger(Flow flow, string name) { return CompareNames(flow, this.name, name); } } }