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Library/PackageCache/com.unity.visualscripting@1.9.4/Runtime/VisualScripting.Flow/Framework/Control/LoopUnit.cs
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03 окт 2024, 22:20
03 окт 2024, 22:20
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using System.Collections; namespace Unity.VisualScripting { public abstract class LoopUnit : Unit { /// <summary> /// The entry point for the loop. /// </summary> [DoNotSerialize] [PortLabelHidden] public ControlInput enter { get; private set; } /// <summary> /// The action to execute after the loop has been completed or broken. /// </summary> [DoNotSerialize] public ControlOutput exit { get; private set; } /// <summary> /// The action to execute at each loop. /// </summary> [DoNotSerialize] public ControlOutput body { get; private set; } protected override void Definition() { enter = ControlInputCoroutine(nameof(enter), Loop, LoopCoroutine); exit = ControlOutput(nameof(exit)); body = ControlOutput(nameof(body)); Succession(enter, body); Succession(enter, exit); } protected abstract ControlOutput Loop(Flow flow); protected abstract IEnumerator LoopCoroutine(Flow flow); } }