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Library/PackageCache/com.unity.visualscripting@1.9.4/Runtime/VisualScripting.Core/Variables/VariablesSaver.cs
47 строк
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03 окт 2024, 22:20
03 окт 2024, 22:20
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using UnityEngine; namespace Unity.VisualScripting { /// <summary> /// Listens to the OnApplicationQuit on OnApplicationPause /// hooks to trigger the serialization of saved variables into PlayerPrefs. /// </summary> [Singleton(Name = "VisualScripting SavedVariablesSerializer", Automatic = true, Persistent = true)] [AddComponentMenu("")] [DisableAnnotation] [IncludeInSettings(false)] [VisualScriptingHelpURL(typeof(VariablesSaver))] public class VariablesSaver : MonoBehaviour, ISingleton { private void Awake() { Singleton<VariablesSaver>.Awake(this); } private void OnDestroy() { Singleton<VariablesSaver>.OnDestroy(this); } private void OnApplicationQuit() { SavedVariables.OnExitPlayMode(); ApplicationVariables.OnExitPlayMode(); } private void OnApplicationPause(bool isPaused) { if (!isPaused) { return; } SavedVariables.OnExitPlayMode(); ApplicationVariables.OnExitPlayMode(); } public static VariablesSaver instance => Singleton<VariablesSaver>.instance; public static void Instantiate() => Singleton<VariablesSaver>.Instantiate(); } }