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Library/PackageCache/com.unity.visualscripting@1.9.4/Runtime/VisualScripting.Core/Variables/SceneVariables.cs
56 строк
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03 окт 2024, 22:20
03 окт 2024, 22:20
7c70e9f
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using UnityEngine; using UnityEngine.SceneManagement; namespace Unity.VisualScripting { [Singleton(Name = "VisualScripting SceneVariables", Automatic = true, Persistent = false)] [RequireComponent(typeof(Variables))] [DisableAnnotation] [AddComponentMenu("")] [IncludeInSettings(false)] [VisualScriptingHelpURL(typeof(SceneVariables))] public sealed class SceneVariables : MonoBehaviour, ISingleton { public static SceneVariables Instance(Scene scene) { return SceneSingleton<SceneVariables>.InstanceIn(scene); } public static bool InstantiatedIn(Scene scene) { return SceneSingleton<SceneVariables>.InstantiatedIn(scene); } public static VariableDeclarations For(Scene? scene) { Ensure.That(nameof(scene)).IsNotNull(scene); return Instance(scene.Value).variables.declarations; } private void Awake() { SceneSingleton<SceneVariables>.Awake(this); } private void OnDestroy() { SceneSingleton<SceneVariables>.OnDestroy(this); } private Variables _variables; public Variables variables { get { if (_variables == null) { _variables = gameObject.GetOrAddComponent<Variables>(); } return _variables; } } } }