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Library/PackageCache/com.unity.visualscripting@1.9.4/Runtime/VisualScripting.Core/Collections/ISet.cs
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03 окт 2024, 22:20
03 окт 2024, 22:20
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// ==++== // // Copyright (c) Microsoft Corporation. All rights reserved. // // ==--== /*============================================================ ** ** Interface: ISet ** ** <OWNER>kimhamil</OWNER> ** ** ** Purpose: Base interface for all generic sets. ** ** ===========================================================*/ using System.Collections.Generic; namespace Unity.VisualScripting { /// <summary> /// Generic collection that guarantees the uniqueness of its elements, as defined /// by some comparer. It also supports basic set operations such as Union, Intersection, /// Complement and Exclusive Complement. /// </summary> public interface ISet<T> : ICollection<T> { //Add ITEM to the set, return true if added, false if duplicate new bool Add(T item); //Transform this set into its union with the IEnumerable<T> other void UnionWith(IEnumerable<T> other); //Transform this set into its intersection with the IEnumberable<T> other void IntersectWith(IEnumerable<T> other); //Transform this set so it contains no elements that are also in other void ExceptWith(IEnumerable<T> other); //Transform this set so it contains elements initially in this or in other, but not both void SymmetricExceptWith(IEnumerable<T> other); //Check if this set is a subset of other bool IsSubsetOf(IEnumerable<T> other); //Check if this set is a superset of other bool IsSupersetOf(IEnumerable<T> other); //Check if this set is a subset of other, but not the same as it bool IsProperSupersetOf(IEnumerable<T> other); //Check if this set is a superset of other, but not the same as it bool IsProperSubsetOf(IEnumerable<T> other); //Check if this set has any elements in common with other bool Overlaps(IEnumerable<T> other); //Check if this set contains the same and only the same elements as other bool SetEquals(IEnumerable<T> other); } }