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Unity-Project-RTU
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Library/PackageCache/com.unity.visualscripting@1.9.4/Editor/VisualScripting.State/Flow/StateUnitWidget.cs
41 строка
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release
03 окт 2024, 22:20
03 окт 2024, 22:20
7c70e9f
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using UnityEditor; using UnityEngine; namespace Unity.VisualScripting { [Widget(typeof(StateUnit))] public class StateUnitWidget : NestrerUnitWidget<StateUnit>, IDragAndDropHandler { public StateUnitWidget(FlowCanvas canvas, StateUnit unit) : base(canvas, unit) { } public DragAndDropVisualMode dragAndDropVisualMode => DragAndDropVisualMode.Generic; public bool AcceptsDragAndDrop() { return DragAndDropUtility.Is<StateGraphAsset>(); } public void PerformDragAndDrop() { UndoUtility.RecordEditedObject("Drag & Drop Macro"); unit.nest.source = GraphSource.Macro; unit.nest.macro = DragAndDropUtility.Get<StateGraphAsset>(); unit.nest.embed = null; unit.Define(); GUI.changed = true; } public void UpdateDragAndDrop() { } public void DrawDragAndDropPreview() { GraphGUI.DrawDragAndDropPreviewLabel(new Vector2(edgePosition.x, outerPosition.yMax), "Replace with: " + DragAndDropUtility.Get<StateGraphAsset>().name, typeof(StateGraphAsset).Icon()); } public void ExitDragAndDrop() { } } }