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Library/PackageCache/com.unity.visualscripting@1.9.4/Editor/VisualScripting.Flow/Framework/Nesting/GraphInputAnalyser.cs
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03 окт 2024, 22:20
03 окт 2024, 22:20
7c70e9f
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using System.Collections.Generic; using System.Linq; using UnityEngine; namespace Unity.VisualScripting { [Analyser(typeof(GraphInput))] public class GraphInputAnalyser : UnitAnalyser<GraphInput> { public GraphInputAnalyser(GraphReference reference, GraphInput unit) : base(reference, unit) { } protected override IEnumerable<Warning> Warnings() { foreach (var baseWarning in base.Warnings()) { yield return baseWarning; } if (unit.graph != null) { foreach (var definitionWarning in UnitPortDefinitionUtility.Warnings(unit.graph, LinqUtility.Concat<IUnitPortDefinition>(unit.graph.controlInputDefinitions, unit.graph.valueInputDefinitions))) { yield return definitionWarning; } var inputs = unit.graph.units.Where(u => u is GraphInput).ToList(); if (inputs.Count > 1) { var firstInput = inputs[0]; if (unit != firstInput) { var graphName = string.IsNullOrEmpty(unit.graph.title) ? nameof(SubgraphUnit) : unit.graph.title; Debug.LogWarning($"Only one Input node can be used and will execute in {graphName}."); yield return Warning.Caution("Only one Input node can be used and will execute."); } } } } } }