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Library/PackageCache/com.unity.timeline@1.7.6/Runtime/Scripting/PlayableTrack.cs
23 строки
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03 окт 2024, 22:20
03 окт 2024, 22:20
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using System; using UnityEngine; namespace UnityEngine.Timeline { /// <summary> /// A PlayableTrack is a track whose clips are custom playables. /// </summary> /// <remarks> /// This is a track that can contain PlayableAssets that are found in the project and do not have their own specified track type. /// </remarks> [Serializable] [TimelineHelpURL(typeof(PlayableTrack))] public class PlayableTrack : TrackAsset { /// <inheritdoc /> protected override void OnCreateClip(TimelineClip clip) { if (clip.asset != null) clip.displayName = clip.asset.GetType().Name; } } }