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Unity-Project-RTU
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master
Library/PackageCache/com.unity.timeline@1.7.6/Editor/Window/WindowConstants.cs
47 строк
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release
03 окт 2024, 22:20
03 окт 2024, 22:20
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namespace UnityEditor.Timeline { static class WindowConstants { public const float timeAreaYPosition = 19.0f; public const float timeAreaHeight = 22.0f; public const float timeAreaMinWidth = 50.0f; public const float timeAreaShownRangePadding = 5.0f; public const float markerRowHeight = 18.0f; public const float markerRowYPosition = timeAreaYPosition + timeAreaHeight; public const float defaultHeaderWidth = 315.0f; public const float defaultBindingAreaWidth = 40.0f; public const float minHeaderWidth = 195.0f; public const float maxHeaderWidth = 650.0f; public const float headerSplitterWidth = 6.0f; public const float headerSplitterVisualWidth = 2.0f; public const float maxTimeAreaScaling = 90000.0f; public const float timeCodeWidth = 100.0f; // Enough space to display up to 9999 without clipping public const float sliderWidth = 15; public const float shadowUnderTimelineHeight = 15.0f; public const float createButtonWidth = 70.0f; public const float selectorWidth = 23.0f; public const float cogButtonWidth = 25.0f; public const float trackHeaderBindingHeight = 18.0f; public const float trackHeaderButtonSize = 16.0f; public const float trackHeaderButtonPadding = 2.0f; public const float trackBindingMaxSize = 300.0f; public const float trackBindingPadding = 5.0f; public const float trackInsertionMarkerHeight = 1f; public const float trackResizeHandleHeight = 7f; public const float inlineCurveContentPadding = 2.0f; public const float playControlsWidth = 300; public const int autoPanPaddingInPixels = 50; public const float overlayTextPadding = 40.0f; } }