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Library/PackageCache/com.unity.test-framework@1.1.33/UnityEngine.TestRunner/Utils/AssemblyProvider/PlayerTestAssemblyProvider.cs
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03 окт 2024, 22:20
03 окт 2024, 22:20
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using System.Collections.Generic; using System.IO; using System.Linq; using NUnit.Framework.Interfaces; using UnityEngine.TestTools.NUnitExtensions; namespace UnityEngine.TestTools.Utils { internal class PlayerTestAssemblyProvider { private IAssemblyLoadProxy m_AssemblyLoadProxy; private readonly List<string> m_AssembliesToLoad; //Cached until domain reload private static List<IAssemblyWrapper> m_LoadedAssemblies; internal PlayerTestAssemblyProvider(IAssemblyLoadProxy assemblyLoadProxy, List<string> assembliesToLoad) { m_AssemblyLoadProxy = assemblyLoadProxy; m_AssembliesToLoad = assembliesToLoad; LoadAssemblies(); } public List<IAssemblyWrapper> GetUserAssemblies() { return m_LoadedAssemblies; } private void LoadAssemblies() { if (m_LoadedAssemblies != null) { return; } m_LoadedAssemblies = new List<IAssemblyWrapper>(); foreach (var userAssembly in m_AssembliesToLoad) { IAssemblyWrapper a; try { a = m_AssemblyLoadProxy.Load(userAssembly); } catch (FileNotFoundException) { continue; } if (a != null) m_LoadedAssemblies.Add(a); } } } }