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Library/PackageCache/com.unity.test-framework@1.1.33/UnityEngine.TestRunner/NUnitExtensions/Attributes/UnitySetUpAttribute.cs
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03 окт 2024, 22:20
03 окт 2024, 22:20
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using System; using NUnit.Framework; namespace UnityEngine.TestTools { /// <summary> /// The `UnitySetUp` and <see cref="UnityTearDownAttribute"/> attributes are identical to the standard `SetUp` and `TearDown` attributes, with the exception that they allow for <see cref="IEditModeTestYieldInstruction"/>. The `UnitySetUp` and `UnityTearDown` attributes expect a return type of [IEnumerator](https://docs.microsoft.com/en-us/dotnet/api/system.collections.ienumerator?view=netframework-4.8). /// <example> /// <code> ///public class SetUpTearDownExample /// { /// [UnitySetUp] /// public IEnumerator SetUp() /// { /// yield return new EnterPlayMode(); /// } /// /// [Test] /// public void MyTest() /// { /// Debug.Log("This runs inside playmode"); /// } /// /// [UnityTearDown] /// public IEnumerator TearDown() /// { /// yield return new ExitPlayMode(); /// } /// } /// </code> /// </example> /// </summary> [AttributeUsage(AttributeTargets.Method)] public class UnitySetUpAttribute : NUnitAttribute { } }