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Library/PackageCache/com.unity.test-framework@1.1.33/UnityEditor.TestRunner/TestRun/Tasks/PerformUndoTask.cs
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03 окт 2024, 22:20
03 окт 2024, 22:20
7c70e9f
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using System; using System.Collections; using UnityEngine; namespace UnityEditor.TestTools.TestRunner.TestRun.Tasks { internal class PerformUndoTask : TestTaskBase { private const double warningThreshold = 1000; internal Action<int> RevertAllDownToGroup = Undo.RevertAllDownToGroup; internal Action<string> LogWarning = Debug.LogWarning; internal Action<string, string, float> DisplayProgressBar = EditorUtility.DisplayProgressBar; internal Action ClearProgressBar = EditorUtility.ClearProgressBar; internal Func<DateTime> TimeNow = () => DateTime.Now; public override IEnumerator Execute(TestJobData testJobData) { if (testJobData.undoGroup < 0) { yield break; } DisplayProgressBar("Undo", "Reverting changes to the scene", 0); var undoStartTime = TimeNow(); RevertAllDownToGroup(testJobData.undoGroup); var timeDelta = TimeNow() - undoStartTime; if (timeDelta.TotalMilliseconds >= warningThreshold) { LogWarning($"Undo after editor test run took {timeDelta.Seconds} second{(timeDelta.Seconds == 1 ? "" : "s")}."); } ClearProgressBar(); } } }