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GAME/Assets/PlayerInputActions/PlayerInputActions.cs
356 строк
15 KB
weeny
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01 мар 2026, 17:01
01 мар 2026, 17:01
fb4adfb
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//------------------------------------------------------------------------------ // <auto-generated> // This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator // version 1.14.2 // from Assets/PlayerInputActions/PlayerInputActions.inputactions // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //------------------------------------------------------------------------------ using System; using System.Collections; using System.Collections.Generic; using UnityEngine.InputSystem; using UnityEngine.InputSystem.Utilities; /// <summary> /// Provides programmatic access to <see cref="InputActionAsset" />, <see cref="InputActionMap" />, <see cref="InputAction" /> and <see cref="InputControlScheme" /> instances defined in asset "Assets/PlayerInputActions/PlayerInputActions.inputactions". /// </summary> /// <remarks> /// This class is source generated and any manual edits will be discarded if the associated asset is reimported or modified. /// </remarks> /// <example> /// <code> /// using namespace UnityEngine; /// using UnityEngine.InputSystem; /// /// // Example of using an InputActionMap named "Player" from a UnityEngine.MonoBehaviour implementing callback interface. /// public class Example : MonoBehaviour, MyActions.IPlayerActions /// { /// private MyActions_Actions m_Actions; // Source code representation of asset. /// private MyActions_Actions.PlayerActions m_Player; // Source code representation of action map. /// /// void Awake() /// { /// m_Actions = new MyActions_Actions(); // Create asset object. /// m_Player = m_Actions.Player; // Extract action map object. /// m_Player.AddCallbacks(this); // Register callback interface IPlayerActions. /// } /// /// void OnDestroy() /// { /// m_Actions.Dispose(); // Destroy asset object. /// } /// /// void OnEnable() /// { /// m_Player.Enable(); // Enable all actions within map. /// } /// /// void OnDisable() /// { /// m_Player.Disable(); // Disable all actions within map. /// } /// /// #region Interface implementation of MyActions.IPlayerActions /// /// // Invoked when "Move" action is either started, performed or canceled. /// public void OnMove(InputAction.CallbackContext context) /// { /// Debug.Log($"OnMove: {context.ReadValue<Vector2>()}"); /// } /// /// // Invoked when "Attack" action is either started, performed or canceled. /// public void OnAttack(InputAction.CallbackContext context) /// { /// Debug.Log($"OnAttack: {context.ReadValue<float>()}"); /// } /// /// #endregion /// } /// </code> /// </example> public partial class @PlayerInputActions: IInputActionCollection2, IDisposable { /// <summary> /// Provides access to the underlying asset instance. /// </summary> public InputActionAsset asset { get; } /// <summary> /// Constructs a new instance. /// </summary> public @PlayerInputActions() { asset = InputActionAsset.FromJson(@"{ ""version"": 1, ""name"": ""PlayerInputActions"", ""maps"": [ { ""name"": ""Player"", ""id"": ""d0ac1cc6-065e-41ee-a7d0-89fbf993f097"", ""actions"": [ { ""name"": ""Move"", ""type"": ""Value"", ""id"": ""45d72529-89f8-41b7-aabe-a25d9814a1d0"", ""expectedControlType"": ""Vector2"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": true } ], ""bindings"": [ { ""name"": ""WASD"", ""id"": ""90a22600-6362-4b9e-b9e9-2fa01b8ce95b"", ""path"": ""2DVector"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Move"", ""isComposite"": true, ""isPartOfComposite"": false }, { ""name"": ""up"", ""id"": ""767967f0-dda3-47fe-b269-e8e92639f1b2"", ""path"": ""<Keyboard>/w"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Move"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""down"", ""id"": ""a434da4a-80cc-4118-869d-970efcb41ef2"", ""path"": ""<Keyboard>/s"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Move"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""left"", ""id"": ""a17ee04c-0ae4-433f-9919-5e29b92524d7"", ""path"": ""<Keyboard>/a"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Move"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""right"", ""id"": ""9fa5c096-3d2c-4499-a79d-eb3c2a7f3b06"", ""path"": ""<Keyboard>/d"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Move"", ""isComposite"": false, ""isPartOfComposite"": true } ] } ], ""controlSchemes"": [] }"); // Player m_Player = asset.FindActionMap("Player", throwIfNotFound: true); m_Player_Move = m_Player.FindAction("Move", throwIfNotFound: true); } ~@PlayerInputActions() { UnityEngine.Debug.Assert(!m_Player.enabled, "This will cause a leak and performance issues, PlayerInputActions.Player.Disable() has not been called."); } /// <summary> /// Destroys this asset and all associated <see cref="InputAction"/> instances. /// </summary> public void Dispose() { UnityEngine.Object.Destroy(asset); } /// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.bindingMask" /> public InputBinding? bindingMask { get => asset.bindingMask; set => asset.bindingMask = value; } /// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.devices" /> public ReadOnlyArray<InputDevice>? devices { get => asset.devices; set => asset.devices = value; } /// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.controlSchemes" /> public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes; /// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Contains(InputAction)" /> public bool Contains(InputAction action) { return asset.Contains(action); } /// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.GetEnumerator()" /> public IEnumerator<InputAction> GetEnumerator() { return asset.GetEnumerator(); } /// <inheritdoc cref="IEnumerable.GetEnumerator()" /> IEnumerator IEnumerable.GetEnumerator() { return GetEnumerator(); } /// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Enable()" /> public void Enable() { asset.Enable(); } /// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Disable()" /> public void Disable() { asset.Disable(); } /// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.bindings" /> public IEnumerable<InputBinding> bindings => asset.bindings; /// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.FindAction(string, bool)" /> public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false) { return asset.FindAction(actionNameOrId, throwIfNotFound); } /// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.FindBinding(InputBinding, out InputAction)" /> public int FindBinding(InputBinding bindingMask, out InputAction action) { return asset.FindBinding(bindingMask, out action); } // Player private readonly InputActionMap m_Player; private List<IPlayerActions> m_PlayerActionsCallbackInterfaces = new List<IPlayerActions>(); private readonly InputAction m_Player_Move; /// <summary> /// Provides access to input actions defined in input action map "Player". /// </summary> public struct PlayerActions { private @PlayerInputActions m_Wrapper; /// <summary> /// Construct a new instance of the input action map wrapper class. /// </summary> public PlayerActions(@PlayerInputActions wrapper) { m_Wrapper = wrapper; } /// <summary> /// Provides access to the underlying input action "Player/Move". /// </summary> public InputAction @Move => m_Wrapper.m_Player_Move; /// <summary> /// Provides access to the underlying input action map instance. /// </summary> public InputActionMap Get() { return m_Wrapper.m_Player; } /// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Enable()" /> public void Enable() { Get().Enable(); } /// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Disable()" /> public void Disable() { Get().Disable(); } /// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.enabled" /> public bool enabled => Get().enabled; /// <summary> /// Implicitly converts an <see ref="PlayerActions" /> to an <see ref="InputActionMap" /> instance. /// </summary> public static implicit operator InputActionMap(PlayerActions set) { return set.Get(); } /// <summary> /// Adds <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map. /// </summary> /// <param name="instance">Callback instance.</param> /// <remarks> /// If <paramref name="instance" /> is <c>null</c> or <paramref name="instance"/> have already been added this method does nothing. /// </remarks> /// <seealso cref="PlayerActions" /> public void AddCallbacks(IPlayerActions instance) { if (instance == null || m_Wrapper.m_PlayerActionsCallbackInterfaces.Contains(instance)) return; m_Wrapper.m_PlayerActionsCallbackInterfaces.Add(instance); @Move.started += instance.OnMove; @Move.performed += instance.OnMove; @Move.canceled += instance.OnMove; } /// <summary> /// Removes <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map. /// </summary> /// <remarks> /// Calling this method when <paramref name="instance" /> have not previously been registered has no side-effects. /// </remarks> /// <seealso cref="PlayerActions" /> private void UnregisterCallbacks(IPlayerActions instance) { @Move.started -= instance.OnMove; @Move.performed -= instance.OnMove; @Move.canceled -= instance.OnMove; } /// <summary> /// Unregisters <param cref="instance" /> and unregisters all input action callbacks via <see cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" />. /// </summary> /// <seealso cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" /> public void RemoveCallbacks(IPlayerActions instance) { if (m_Wrapper.m_PlayerActionsCallbackInterfaces.Remove(instance)) UnregisterCallbacks(instance); } /// <summary> /// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via <param cref="instance" />. /// </summary> /// <remarks> /// If <paramref name="instance" /> is <c>null</c>, calling this method will only unregister all existing callbacks but not register any new callbacks. /// </remarks> /// <seealso cref="PlayerActions.AddCallbacks(IPlayerActions)" /> /// <seealso cref="PlayerActions.RemoveCallbacks(IPlayerActions)" /> /// <seealso cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" /> public void SetCallbacks(IPlayerActions instance) { foreach (var item in m_Wrapper.m_PlayerActionsCallbackInterfaces) UnregisterCallbacks(item); m_Wrapper.m_PlayerActionsCallbackInterfaces.Clear(); AddCallbacks(instance); } } /// <summary> /// Provides a new <see cref="PlayerActions" /> instance referencing this action map. /// </summary> public PlayerActions @Player => new PlayerActions(this); /// <summary> /// Interface to implement callback methods for all input action callbacks associated with input actions defined by "Player" which allows adding and removing callbacks. /// </summary> /// <seealso cref="PlayerActions.AddCallbacks(IPlayerActions)" /> /// <seealso cref="PlayerActions.RemoveCallbacks(IPlayerActions)" /> public interface IPlayerActions { /// <summary> /// Method invoked when associated input action "Move" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />. /// </summary> /// <seealso cref="UnityEngine.InputSystem.InputAction.started" /> /// <seealso cref="UnityEngine.InputSystem.InputAction.performed" /> /// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" /> void OnMove(InputAction.CallbackContext context); } }