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main
src/map/map_modes.hpp
62 строки
1 KB
Paul Nakonechnyy
Select national identity map mode
21 окт 2025, 14:32
21 окт 2025, 14:32
967b45d
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#pragma once // #include "../gamestate/system_state.hpp" namespace map_mode { enum class mode : uint8_t { terrain = 0x01, political = 0x02, revolt = 0x03, diplomatic = 0x04, region = 0x05, infrastructure = 0x06, colonial = 0x07, admin = 0x08, recruitment = 0x09, national_focus = 0x0A, rgo_output = 0x0B, population = 0x0C, nationality = 0x0D, sphere = 0x0E, supply = 0x0F, party_loyalty = 0x10, rank = 0x11, migration = 0x12, civilization_level = 0x13, relation = 0x14, crisis = 0x15, naval = 0x16, religion = 0x17, fort = 0x18, ideology = 0x19, income = 0x1a, conciousness = 0x1b, militancy = 0x1c, literacy = 0x1d, employment = 0x1e, factories = 0x1f, issues = 0x20, growth = 0x21, players = 0x22, life_needs = 0x23, everyday_needs = 0x24, luxury_needs = 0x25, officers = 0x26, clerk_to_craftsmen_ratio = 0x27, life_rating = 0x28, crime = 0x29, rally = 0x2a, workforce = 0x2b, mobilization = 0x2c, state_select = 0x2d, nation_identity_select = 0x2e, handled_from_outside = 0xff }; const uint8_t PROV_COLOR_LAYERS = 2; void set_map_mode(sys::state& state, mode mode); void update_map_mode(sys::state& state); } // namespace map_mode