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DayZ_Projects_cpp
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SN1054NGC
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DayZ_Projects_cpp
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main
scripts/3_game/tools/utilityclasses.c
52 строки
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SN1054NGC
Initial DayZ mod project commit
26 ноя 2025, 01:03
26 ноя 2025, 01:03
fddb039
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class ItemVariableFlags { static const int NONE = 0; static const int FLOAT = 0x0001; static const int STRING = 0x0002; static const int BOOL = 0x0004; }; class CachedObjectsParams { static ref Param1<int> PARAM1_INT;//CachedObjectsParams.PARAM1_INT static ref Param1<bool> PARAM1_BOOL;//CachedObjectsParams.PARAM1_BOOL static ref Param1<float> PARAM1_FLOAT;//CachedObjectsParams.PARAM1_FLOAT static ref Param1<string> PARAM1_STRING;//CachedObjectsParams.PARAM1_STRING static ref Param2<int,int> PARAM2_INT_INT;//CachedObjectsParams.PARAM2_INT_INT static ref Param2<int,float> PARAM2_INT_FLOAT;//CachedObjectsParams.PARAM2_INT_FLOAT static ref Param2<int,string> PARAM2_INT_STRING;//CachedObjectsParams.PARAM2_INT_STRING static ref Param2<string,float> PARAM2_STRING_FLOAT;//CachedObjectsParams.PARAM2_STRING_FLOAT static ref Param2<string,string> PARAM2_STRING_STRING;//CachedObjectsParams.PARAM2_STRING_STRING static ref Param2<float,float> PARAM2_FLOAT_FLOAT;//CachedObjectsParams.PARAM2_STRING_STRING static void Init() { PARAM1_INT = new Param1<int>(0); PARAM1_BOOL = new Param1<bool>(false); PARAM1_FLOAT = new Param1<float>(0); PARAM1_STRING = new Param1<string>(""); PARAM2_INT_INT = new Param2<int,int>(0,0); PARAM2_INT_FLOAT = new Param2<int,float>(0,0); PARAM2_INT_STRING = new Param2<int,string>(0,""); PARAM2_STRING_FLOAT = new Param2<string,float>("",0); PARAM2_STRING_STRING = new Param2<string,string>("",""); PARAM2_FLOAT_FLOAT = new Param2<float,float>(0,0); } }; class CachedObjectsArrays//don't forget to .Clear() your cache object before using it { static void Init() { ARRAY_STRING = new TStringArray; ARRAY_FLOAT = new TFloatArray; ARRAY_INT = new TIntArray; } static ref TStringArray ARRAY_STRING;//CachedObjectsArrays.ARRAY_STRING static ref TFloatArray ARRAY_FLOAT;//CachedObjectsArrays.ARRAY_FLOAT static ref TIntArray ARRAY_INT;//CachedObjectsArrays.ARRAY_INT };