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Mygame
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Config/DefaultEngine.ini
89 строк
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Initial commit
21 июн 2025, 09:56
21 июн 2025, 09:56
156e501
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[/Script/Engine.CollisionProfile] +Profiles=(Name="Projectile",CollisionEnabled=QueryOnly,ObjectTypeName="Projectile",CustomResponses=,HelpMessage="Preset for projectiles",bCanModify=True) +DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,Name="Projectile",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False) +EditProfiles=(Name="Trigger",CustomResponses=((Channel=Projectile, Response=ECR_Ignore))) [/Script/EngineSettings.GameMapsSettings] EditorStartupMap=/Game/FirstPerson/Lvl_FirstPerson.Lvl_FirstPerson LocalMapOptions= TransitionMap= bUseSplitscreen=True TwoPlayerSplitscreenLayout=Horizontal ThreePlayerSplitscreenLayout=FavorTop GameInstanceClass=/Script/Engine.GameInstance GameDefaultMap=/Game/FirstPerson/Lvl_FirstPerson.Lvl_FirstPerson ServerDefaultMap=/Engine/Maps/Entry GlobalDefaultGameMode=/Game/FirstPerson/Blueprints/BP_FirstPersonGameMode.BP_FirstPersonGameMode_C GlobalDefaultServerGameMode=None [/Script/Engine.RendererSettings] r.ReflectionMethod=1 r.GenerateMeshDistanceFields=True r.DynamicGlobalIlluminationMethod=1 r.Mobile.EnableNoPrecomputedLightingCSMShader=1 r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=true r.Shadow.Virtual.Enable=1 r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8 r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8 r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8 r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8 r.DefaultFeature.LightUnits=2 r.AllowStaticLighting=False RedChromaticityCoordinate=(X=0.640000,Y=0.330000) GreenChromaticityCoordinate=(X=0.300000,Y=0.600000) BlueChromaticityCoordinate=(X=0.150000,Y=0.060000) WhiteChromaticityCoordinate=(X=0.312700,Y=0.329000) WorkingColorSpaceChoice=sRGB r.LegacyLuminanceFactors=False r.Lumen.ScreenTracingSource=0 r.FirstPerson.SelfShadow=1 r.SkinCache.CompileShaders=True r.RayTracing.RayTracingProxies.ProjectEnabled=True [/Script/WindowsTargetPlatform.WindowsTargetSettings] DefaultGraphicsRHI=DefaultGraphicsRHI_DX12 DefaultGraphicsRHI=DefaultGraphicsRHI_DX12 -D3D12TargetedShaderFormats=PCD3D_SM5 +D3D12TargetedShaderFormats=PCD3D_SM6 -D3D11TargetedShaderFormats=PCD3D_SM5 +D3D11TargetedShaderFormats=PCD3D_SM5 [/Script/HardwareTargeting.HardwareTargetingSettings] TargetedHardwareClass=EHardwareClass::Desktop AppliedTargetedHardwareClass=Desktop DefaultGraphicsPerformance=EGraphicsPreset::Maximum AppliedDefaultGraphicsPerformance=Maximum [/Script/Engine.Engine] +ActiveGameNameRedirects=(OldGameName="TP_FirstPersonBP",NewGameName="/Script/Git") +ActiveGameNameRedirects=(OldGameName="/Script/TP_FirstPersonBP",NewGameName="/Script/Git") +ActiveGameNameRedirects=(OldGameName="Git",NewGameName="/Script/MyProject") +ActiveGameNameRedirects=(OldGameName="/Script/Git",NewGameName="/Script/MyProject") NearClipPlane=5.000000 [/Script/AIModule.AISystem] bForgetStaleActors=True [/Script/Engine.UserInterfaceSettings] UIScaleRule=ShortestSide [/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings] bEnablePlugin=True bAllowNetworkConnection=True SecurityToken=C32875C24B09B02B87CCA19ED09EFAA9 bIncludeInShipping=False bAllowExternalStartInShipping=False bCompileAFSProject=False bUseCompression=False bLogFiles=False bReportStats=False ConnectionType=USBOnly bUseManualIPAddress=False ManualIPAddress=