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master
Config/DefaultEngine.ini
61 строка
2 KB
PeTit
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25 окт 2024, 07:40
25 окт 2024, 07:40
f14929d
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[/Script/HardwareTargeting.HardwareTargetingSettings] ; quality settings TargetedHardwareClass=Desktop AppliedTargetedHardwareClass=Desktop DefaultGraphicsPerformance=Maximum AppliedDefaultGraphicsPerformance=Maximum [/Script/Engine.RendererSettings] ; exposure control and tone mapping settings r.Tonemapper.Sharpen=2 r.TemporalAA.Upsampling=True r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True ;dynamic gi settings r.LightPropagationVolume=0 ; quality settings r.ReflectionCaptureResolution=2048 r.AllowStaticLighting=True r.HighResScreenshotDelay=8 r.DefaultBackBufferPixelFormat=4 r.AllowGlobalClipPlane=False ; shader settings r.SupportSkyAtmosphereAffectsHeightFog=True r.DefaultFeature.LensFlare=True r.ClearCoatNormal=False r.NormalMapsForStaticLighting=False r.SkinCache.CompileShaders=True r.RayTracing=True r.DefaultFeature.AutoExposure.Method=0 r.DefaultFeature.AutoExposure=False r.VirtualTextures=True r.VirtualTexturedLightmaps=False r.Mobile.VirtualTextures=False r.RayTracing.UseTextureLod=False [/Script/EngineSettings.GameMapsSettings] ;defines what level to be loaded by default in the editor and at playback time GameDefaultMap=/Game/Main.Main EditorStartupMap=/Game/Main.Main [/Script/UnrealEd.UnrealEdEngine] ; Remove Engine Template maps -TemplateMapInfos=(ThumbnailTexture=Texture2D'/Engine/Maps/Templates/Thumbnails/Default.Default',Map="/Engine/Maps/Templates/Template_Default") +TemplateMapInfos=(ThumbnailTexture=Texture2D'/Engine/Maps/Templates/Thumbnails/TimeOfDay.TimeOfDay',Map="/Engine/Maps/Templates/TimeOfDay_Default") -TemplateMapInfos=(ThumbnailTexture=Texture2D'/Engine/Maps/Templates/Thumbnails/VR-Basic.VR-Basic',Map="/Engine/Maps/Templates/VR-Basic") [/Script/WindowsTargetPlatform.WindowsTargetSettings] DefaultGraphicsRHI=DefaultGraphicsRHI_DX12 [/Script/Engine.Engine] +ActiveGameNameRedirects=(OldGameName="TP_AEC_BlankBP",NewGameName="/Script/WorkBench") +ActiveGameNameRedirects=(OldGameName="/Script/TP_AEC_BlankBP",NewGameName="/Script/WorkBench") [/Script/LuminRuntimeSettings.LuminRuntimeSettings] IconModelPath=(Path="") IconPortalPath=(Path="")