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TheAlgorithms
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src/main/java/com/thealgorithms/strings/HorspoolSearch.java
185 строк
7 KB
Piotr Idzik
style: enable `HideUtilityClassConstructor` in checkstyle (#5147)
08 май 2024, 09:58
Не верифицирован
08 май 2024, 09:58
d3bb691
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package com.thealgorithms.strings; import java.util.HashMap; /** * This class is not thread safe<br> * <br> * (From wikipedia) In computer science, the Boyer–Moore–Horspool algorithm or * Horspool's algorithm is an algorithm for finding substrings in strings. It * was published by Nigel Horspool in 1980. * <br> * <a href=https://en.wikipedia.org/wiki/Boyer%E2%80%93Moore%E2%80%93Horspool_algorithm>Wikipedia * page</a><br> * <br> * * <p> * An explanation:<br> * * <p> * The Horspool algorithm is a simplification of the Boyer-Moore algorithm in * that it uses only one of the two heuristic methods for increasing the number * of characters shifted when finding a bad match in the text. This method is * usually called the "bad symbol" or "bad character" shift. The bad symbol * shift method is classified as an input enhancement method in the theory of * algorithms. Input enhancement is (from wikipedia) the principle that * processing a given input to a problem and altering it in a specific way will * increase runtime efficiency or space efficiency, or both. Both algorithms try * to match the pattern and text comparing the pattern symbols to the text's * from right to left.<br> * <br> * * <p> * In the bad symbol shift method, a table is created prior to the search, * called the "bad symbol table". The bad symbol table contains the shift values * for any symbol in the text and pattern. For these symbols, the value is the * length of the pattern, if the symbol is not in the first (length - 1) of the * pattern. Else it is the distance from its rightmost occurrence in the pattern * to the last symbol of the pattern. In practice, we only calculate the values * for the ones that exist in the first (length - 1) of the pattern.<br> * <br> * * <p> * For more details on the algorithm and the more advanced Boyer-Moore I * recommend checking out the wikipedia page and professor Anany Levitin's book: * Introduction To The Design And Analysis Of Algorithms. */ public final class HorspoolSearch { private HorspoolSearch() { } private static HashMap<Character, Integer> shiftValues; // bad symbol table private static Integer patternLength; private static int comparisons = 0; // total comparisons in the current/last search /** * Case sensitive version version of the algorithm * * @param pattern the pattern to be searched for (needle) * @param text the text being searched in (haystack) * @return -1 if not found or first index of the pattern in the text */ public static int findFirst(String pattern, String text) { return firstOccurrence(pattern, text, true); } /** * Case insensitive version version of the algorithm * * @param pattern the pattern to be searched for (needle) * @param text the text being searched in (haystack) * @return -1 if not found or first index of the pattern in the text */ public static int findFirstInsensitive(String pattern, String text) { return firstOccurrence(pattern, text, false); } /** * Utility method that returns comparisons made by last run (mainly for * tests) * * @return number of character comparisons of the last search */ public static Integer getLastComparisons() { return HorspoolSearch.comparisons; } /** * Fairly standard implementation of the Horspool algorithm. Only the index * of the last character of the pattern on the text is saved and shifted by * the appropriate amount when a mismatch is found. The algorithm stops at * the first match or when the entire text has been exhausted. * * @param pattern String to be matched in the text * @param text text String * @return index of first occurrence of the pattern in the text */ private static int firstOccurrence(String pattern, String text, boolean caseSensitive) { shiftValues = calcShiftValues(pattern); // build the bad symbol table comparisons = 0; // reset comparisons if (pattern.length() == 0) { // return failure, if pattern empty return -1; } int textIndex = pattern.length() - 1; // align pattern with text start and get index of the last character // while pattern is not out of text bounds while (textIndex < text.length()) { // try to match pattern with current part of the text starting from last character int i = pattern.length() - 1; while (i >= 0) { comparisons++; char patternChar = pattern.charAt(i); char textChar = text.charAt((textIndex + i) - (pattern.length() - 1)); if (!charEquals(patternChar, textChar, caseSensitive)) { // bad character, shift pattern textIndex += getShiftValue(text.charAt(textIndex)); break; } i--; } // check for full match if (i == -1) { return textIndex - pattern.length() + 1; } } // text exhausted, return failure return -1; } /** * Compares the argument characters * * @param c1 first character * @param c2 second character * @param caseSensitive boolean determining case sensitivity of comparison * @return truth value of the equality comparison */ private static boolean charEquals(char c1, char c2, boolean caseSensitive) { if (caseSensitive) { return c1 == c2; } return Character.toLowerCase(c1) == Character.toLowerCase(c2); } /** * Builds the bad symbol table required to run the algorithm. The method * starts from the second to last character of the pattern and moves to the * left. When it meets a new character, it is by definition its rightmost * occurrence and therefore puts the distance from the current index to the * index of the last character into the table. If the character is already * in the table, then it is not a rightmost occurrence, so it continues. * * @param pattern basis for the bad symbol table * @return the bad symbol table */ private static HashMap<Character, Integer> calcShiftValues(String pattern) { patternLength = pattern.length(); HashMap<Character, Integer> table = new HashMap<>(); for (int i = pattern.length() - 2; i >= 0; i--) { // length - 2 is the index of the second to last character char c = pattern.charAt(i); int finalI = i; table.computeIfAbsent(c, k -> pattern.length() - 1 - finalI); } return table; } /** * Helper function that uses the bad symbol shift table to return the * appropriate shift value for a given character * * @param c character * @return shift value that corresponds to the character argument */ private static Integer getShiftValue(char c) { if (shiftValues.get(c) != null) { return shiftValues.get(c); } else { return patternLength; } } }