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AAEmu.Game/Utils/Scripts/SubCommands/World/WorldSetSubCommand.cs
23 строки
1 KB
Roger Barreto
Performance + Refactoring + Code Style (#709)
16 сен 2023, 10:50
Не верифицирован
16 сен 2023, 10:50
0d89a74
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using AAEmu.Game.Core.Managers; namespace AAEmu.Game.Utils.Scripts.SubCommands.World; public class WorldSetSubCommand : SubCommandBase { public WorldSetSubCommand() { Title = "[World Set]"; Description = "Possible operations with world configuration"; CallPrefix = $"{CommandManager.CommandPrefix}set"; Register(new WorldSetGrowthrateSubCommand(), "growthrate", "growth_rate", "gr"); Register(new WorldSetLootrateSubCommand(), "lootrate", "loot_rate", "lr"); Register(new WorldSetVocationrateSubCommand(), "vocationrate", "vocation_rate", "vr"); Register(new WorldSetHonorrateSubCommand(), "honorrate", "honor_rate", "hr"); Register(new WorldSetExprateSubCommand(), "exprate", "exp_rate", "er"); Register(new WorldSetAutosaveintervalSubCommand(), "autosaveinterval", "auto_save_interval", "asi"); Register(new WorldSetLogoutmessageSubCommand(), "logoutmessage", "logout_message", "lm"); Register(new WorldSetGeodatamodeSubCommand(), "geodatamode", "geo_data_mode", "gdm", "geodata", "geo_data", "gd"); Register(new WorldSetMotdmessageSubCommand(), "motd"); } }