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AAEmu.Game/Models/Game/Units/UnitAttribute.cs
172 строки
4 KB
Roger Barreto
Performance + Refactoring + Code Style (#709)
16 сен 2023, 10:50
Не верифицирован
16 сен 2023, 10:50
0d89a74
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namespace AAEmu.Game.Models.Game.Units; public enum UnitAttribute : byte { Str = 0, Dex = 1, Sta = 2, Int = 3, Spi = 4, Fai = 5, MaxHealth = 6, MaxMana = 7, Armor = 8, MoveSpeedMul = 10, HealthRegen = 11, ManaRegen = 12, Facets = 13, MeleeCritical = 16, MeleeCriticalBonus = 17, MeleeAntiMiss = 18, MeleeDodge = 20, MeleeBlock = 21, MeleeParry = 22, RangedAntiMiss = 23, RangedCritical = 25, RangedCriticalBonus = 26, SpellAntiMiss = 28, SpellCritical = 30, SpellCriticalBonus = 31, MeleeDpsInc = 33, RangedDpsInc = 34, SpellDpsInc = 35, MainhandSpeed = 36, MainhandDamageMin = 37, MainhandDamageMax = 38, OffhandSpeed = 41, OffhandDamageMin = 42, OffhandDamageMax = 43, RangedSpeed = 46, RangedDamageMin = 47, RangedDamageMax = 48, MeleeDamageMul = 51, RangedDamageMul = 52, SpellDamageMul = 53, MeleeSpeedMul = 54, RangedSpeedMul = 55, IncomingHealMul = 56, IgnoreArmor = 57, IncomingDamageMul = 58, RangedDodge = 59, RangedBlock = 60, AggroRangeMul = 61, IncomingAggroMul = 62, Hovering = 63, MagicResist = 64, MagicStability = 65, SwimSpeedMul = 66, PersistentHealthRegen = 67, PersistentManaRegen = 68, ArmorType = 69, ArmorTypeCoverage = 70, CastingTimeMul = 71, TurnSpeed = 72, GravityMul = 73, GlobalCooldownMul = 74, TwohandSpeedMul = 75, MeleeCriticalMul = 77, MeleeAntiMissMul = 78, MeleeDodgeMul = 79, MeleeBlockMul = 80, MeleeParryMul = 81, RangedCriticalMul = 82, RangedAntiMissMul = 83, RangedDodgeMul = 84, RangedBlockMul = 85, SpellCriticalMul = 86, SpellDps = 87, SpellAntiMissMul = 88, CastingTolerance = 89, AggroMul = 90, LungCapacity = 91, FallDamageMul = 92, LadderSpeedMul = 93, DetectStealthRangeMul = 94, ExpMul = 95, MainhandDps = 96, OffhandDps = 97, RangedDps = 98, ActabilityArchemy = 99, ActabilityArchitecture = 100, ActabilityCook = 101, ActabilityHandicraft = 102, ActabilityLivestock = 103, ActabilityFarm = 104, ActabilityFish = 105, ActabilityLumber = 106, ActabilityCollection = 107, ActabilityMachinery = 108, ActabilityMetal = 109, ActabilityPrint = 110, ActabilityMine = 111, ActabilityStonemason = 112, ActabilitySewing = 113, ActabilitySkin = 114, ActabilityWeapon = 115, ActabilityCarpentry = 116, ActabilityTheft = 117, ActabilityBusiness = 118, AttackAnimSpeedMul = 119, HealMul = 120, BackattackMeleeDamageMul = 121, BackattackRangedDamageMul = 122, BackattackSpellDamageMul = 123, FrictionMul = 124, HonorPointLoseMul = 125, HonorPointGainBattleField = 126, HonorPointGainBattleFieldMul = 127, HonorPointGainNpcKill = 128, HonorPointGainNpcKillMul = 129, HonorPointGainTrial = 130, HonorPointGainTrialMul = 131, HonorPointGainWar = 132, HonorPointGainWarMul = 133, HonorPointGainQuest = 134, HonorPointGainQuestMul = 135, LivingPointGain = 136, LivingPointGainMul = 137, ActabilityComposition = 138, UnderwaterSwimSpeedMul = 139, DropRateMul = 140, LootGoldMul = 141, IncomingMeleeDamageAdd = 142, IncomingMeleeDamageMul = 143, IncomingRangedDamageAdd = 144, IncomingRangedDamageMul = 145, IncomingSpellDamageAdd = 146, IncomingSpellDamageMul = 147, IncomingSiegeDamageAdd = 148, IncomingSiegeDamageMul = 149, SpellDamageCritical = 150, SpellDamageCriticalMul = 151, SpellDamageCriticalBonus = 152, RangedParry = 153, RangedParryMul = 154, //Fill in when we need? /* DEATH_DURABILITY_LOSS_RATIO_MUL = 0x9B, PENALTY_EXP_MUL = 0x9C, RECOVERABLE_EXP_MUL = 0x9D, ACTABILITY_LANG_NUIAN = 0x9E, ACTABILITY_LANG_ELF = 0x9F, ACTABILITY_LANG_HARIHARAN = 0xA0, ACTABILITY_LANG_FERRE = 0xA1, ACTABILITY_LANG_WESTCOMMON = 0xA2, ACTABILITY_LANG_EASTCOMMON = 0xA3, ACTABILITY_LANG_DWARF = 0xA4, ACTABILITY_LANG_WARBORN = 0xA5,*/ HealDps = 173, HealCritical = 174, HealDpsInc = 175, HealCriticalBonus = 176, Block = 177, Dodge = 178, BlockMul = 179, DodgeMul = 180, BullsEye = 181, BattleResist = 182, Flexibility = 183, MagicPenetration = 184, HealCriticalMul = 185, ExpByLaborPowerMul = 186, }