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AAEmu.Game/Models/Game/NPChar/TotalCharacterCustom.cs
44 строки
2 KB
Roger Barreto
Code Improvements + Integration Test Fix + Log -> Logger (#747)
06 окт 2023, 20:53
Не верифицирован
06 окт 2023, 20:53
8ca858e
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О чём код?
using System; namespace AAEmu.Game.Models.Game.NPChar; public class TotalCharacterCustom { public uint Id { get; set; } public uint ModelId { get; set; } public string Name { get; set; } public bool NpcOnly { get; set; } public uint HairId { get; set; } public uint HairColorId { get; set; } public uint SkinColorId { get; set; } public uint FaceMovableDecalAssetId { get; set; } public float FaceMovableDecalScale { get; set; } public float FaceMovableDecalRotate { get; set; } public short FaceMovableDecalMoveX { get; set; } public short FaceMovableDecalMoveY { get; set; } public uint FaceFixedDecalAsset0Id { get; set; } public uint FaceFixedDecalAsset1Id { get; set; } public uint FaceFixedDecalAsset2Id { get; set; } public uint FaceFixedDecalAsset3Id { get; set; } public uint FaceDiffuseMapId { get; set; } public uint FaceNormalMapId { get; set; } public uint FaceEyelashMapId { get; set; } public uint LipColor { get; set; } public uint LeftPupilColor { get; set; } public uint RightPupilColor { get; set; } public uint EyebrowColor { get; set; } public byte[] Modifier { get; set; } public uint OwnerTypeId { get; set; } public float FaceMovableDecalWeight { get; set; } public float FaceFixedDecalAsset0Weight { get; set; } public float FaceFixedDecalAsset1Weight { get; set; } public float FaceFixedDecalAsset2Weight { get; set; } public float FaceFixedDecalAsset3Weight { get; set; } public float FaceNormalMapWeight { get; set; } public uint DecoColor { get; set; } public TotalCharacterCustom() { Modifier = Array.Empty<byte>(); } }