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AAEmu.Game/Models/Game/Formulas/UnitFormulaKind.cs
55 строк
1 KB
Roger Barreto
Code Improvements + Integration Test Fix + Log -> Logger (#747)
06 окт 2023, 20:53
Не верифицирован
06 окт 2023, 20:53
8ca858e
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namespace AAEmu.Game.Models.Game.Formulas; public enum UnitFormulaKind : byte { // Commented Formula Kinds do not exist // TODO v.1.0 MeleeCritical = 1, MeleeAntiMiss = 2, //MeleeDodge = 3, //MeleeBlock = 4, MeleeParry = 5, RangedCritical = 6, RangedAntiMiss = 7, //RangedDodge = 8, //RangedBlock = 9, SpellCritical = 10, SpellAntiMiss = 11, LevelDps = 12, LevelMana = 13, MaxHealth = 14, MaxMana = 15, HealthRegen = 16, ManaRegen = 17, Armor = 18, MagicResist = 19, Facet = 20, MeleeDpsInc = 21, Str = 22, Dex = 23, Sta = 24, Int = 25, Spi = 26, Fai = 27, RangedDpsInc = 28, SpellDpsInc = 29, CastingTolerance = 30, PersistentHealthRegen = 31, PersistentManaRegen = 32, BaseMissPercent = 33, KillExp = 34, MeleeCriticalBonus = 35, RangedCriticalBonus = 36, SpellCriticalBonus = 37, RangedParry = 38, // TODO v.1.2 IncomingMeleeDamageAdd = 39, IncomingRangedDamageAdd = 40, IncomingSpellDamageAdd = 41, HealCritical = 42, HealDpsInc = 43, HealCriticalBonus = 44, Block = 45, Dodge = 46 }