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FOnline-Engine
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Source/Common/Timer.h
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cvet
Ptr refactoring (#179)
03 июл 2026, 14:03
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03 июл 2026, 14:03
28136f6
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// __________ ___ ______ _ // / ____/ __ \____ / (_)___ ___ / ____/___ ____ _(_)___ ___ // / /_ / / / / __ \/ / / __ \/ _ \ / __/ / __ \/ __ `/ / __ \/ _ ` // / __/ / /_/ / / / / / / / / / __/ / /___/ / / / /_/ / / / / / __/ // /_/ \____/_/ /_/_/_/_/ /_/\___/ /_____/_/ /_/\__, /_/_/ /_/\___/ // /____/ // FOnline Engine // https://fonline.ru // https://github.com/cvet/fonline // // MIT License // // Copyright (c) 2006 - 2026, Anton Tsvetinskiy aka cvet <cvet@tut.by> // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. // #pragma once #include "Common.h" #include "Settings.h" FO_BEGIN_NAMESPACE FO_DECLARE_EXCEPTION(TimeNotSyncException); class GameTimer final { public: explicit GameTimer(ptr<TimerSettings> settings); GameTimer(const GameTimer&) = delete; GameTimer(GameTimer&&) noexcept = delete; auto operator=(const GameTimer&) = delete; auto operator=(GameTimer&&) noexcept = delete; ~GameTimer() = default; [[nodiscard]] auto GetFrameTime() const noexcept -> nanotime { return _frameTime.load(std::memory_order_relaxed); } [[nodiscard]] auto GetFrameDeltaTime() const noexcept -> timespan { return _frameDeltaTime.load(std::memory_order_relaxed); } [[nodiscard]] auto IsTimeSynchronized() const -> bool; [[nodiscard]] auto GetSynchronizedTime() const -> synctime; [[nodiscard]] auto GetFramesPerSecond() const noexcept -> int32_t { return _fps.load(std::memory_order_relaxed); } void SetSynchronizedTime(synctime time); void SetSynchronizedTimeMonotonic(synctime time); void FrameAdvance(bool clamp_to_cap); private: ptr<TimerSettings> _settings; // Advanced on the main worker (FrameAdvance) but read from WorkerPool/network threads (entity // activity timestamps, GetSynchronizedTime), so these are atomic to avoid a data race. std::atomic<nanotime> _frameTime {}; std::atomic<timespan> _frameDeltaTime {}; timespan _debuggingOffset {}; // main-worker only // The synchronized-time projection reads this triple together, so it needs a consistent snapshot // against the main-worker writers — guarded by a mutex (the frame time is folded in via the atomic). mutable mutex _syncTimeLocker {}; synctime _syncTimeBase FO_TSA_GUARDED_BY(_syncTimeLocker) {}; synctime _syncTimeFloor FO_TSA_GUARDED_BY(_syncTimeLocker) {}; nanotime _syncTimeSet FO_TSA_GUARDED_BY(_syncTimeLocker) {}; std::atomic<int32_t> _fps {}; nanotime _fpsMeasureTime {}; // main-worker only int32_t _fpsMeasureCounter {}; // main-worker only }; FO_END_NAMESPACE