/
Mr.Stalin
/
FOnline-Engine
Обзор
Документация
Войти
/
Mr.Stalin
/
FOnline-Engine
Код
Пакеты
0
Релизы
0
Аналитика
Безопасность
master
Source/Client/SoundManager.h
83 строки
3 KB
cvet
Ptr refactoring (#179)
03 июл 2026, 14:03
Не верифицирован
03 июл 2026, 14:03
28136f6
Код
Авторство
О чём код?
// __________ ___ ______ _ // / ____/ __ \____ / (_)___ ___ / ____/___ ____ _(_)___ ___ // / /_ / / / / __ \/ / / __ \/ _ \ / __/ / __ \/ __ `/ / __ \/ _ ` // / __/ / /_/ / / / / / / / / / __/ / /___/ / / / /_/ / / / / / __/ // /_/ \____/_/ /_/_/_/_/ /_/\___/ /_____/_/ /_/\__, /_/_/ /_/\___/ // /____/ // FOnline Engine // https://fonline.ru // https://github.com/cvet/fonline // // MIT License // // Copyright (c) 2006 - 2026, Anton Tsvetinskiy aka cvet <cvet@tut.by> // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. // #pragma once #include "Common.h" #include "FileSystem.h" #include "Settings.h" FO_BEGIN_NAMESPACE class IAppAudio; class SoundManager final { public: SoundManager() = delete; SoundManager(ptr<AudioSettings> settings, ptr<FileSystem> resources, ptr<IAppAudio> audio); SoundManager(const SoundManager&) = delete; SoundManager(SoundManager&&) noexcept = delete; auto operator=(const SoundManager&) = delete; auto operator=(SoundManager&&) noexcept = delete; ~SoundManager(); auto PlaySound(const map<string, string>& sound_names, string_view name) -> bool; auto PlayMusic(string_view fname, timespan repeat_time) -> bool; void StopSounds(); void StopMusic(); private: struct Sound; auto Load(string_view fname, bool is_music, timespan repeat_time) -> bool; auto LoadWav(ptr<Sound> sound, string_view fname) -> bool; auto LoadAcm(ptr<Sound> sound, string_view fname, bool is_music) -> bool; auto LoadOgg(ptr<Sound> sound, string_view fname) -> bool; void ProcessSounds(uint8_t silence, span<uint8_t> output); auto ProcessSound(ptr<Sound> sound, uint8_t silence, span<uint8_t> output) -> bool; auto StreamOgg(ptr<Sound> sound) -> bool; auto ConvertData(ptr<Sound> sound) -> bool; ptr<AudioSettings> _settings; ptr<FileSystem> _resources; ptr<IAppAudio> _audio; bool _isActive {}; int32_t _streamingPortion {}; vector<unique_ptr<Sound>> _playingSounds; vector<uint8_t> _outputBuf {}; std::mt19937 _randomGenerator {MakeSeededRandomGenerator()}; }; FO_END_NAMESPACE