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FOnline-Engine
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Source/Client/RenderTarget.h
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cvet
Smart pointers refactoring (#182)
10 июл 2026, 18:57
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10 июл 2026, 18:57
2eaf2f6
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// __________ ___ ______ _ // / ____/ __ \____ / (_)___ ___ / ____/___ ____ _(_)___ ___ // / /_ / / / / __ \/ / / __ \/ _ \ / __/ / __ \/ __ `/ / __ \/ _ ` // / __/ / /_/ / / / / / / / / / __/ / /___/ / / / /_/ / / / / / __/ // /_/ \____/_/ /_/_/_/_/ /_/\___/ /_____/_/ /_/\__, /_/_/ /_/\___/ // /____/ // FOnline Engine // https://fonline.ru // https://github.com/cvet/fonline // // MIT License // // Copyright (c) 2006 - 2026, Anton Tsvetinskiy aka cvet <cvet@tut.by> // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. // #pragma once #include "Common.h" #include "Rendering.h" FO_BEGIN_NAMESPACE class IAppRender; class RenderTargetManager; class RenderTarget { friend class RenderTargetManager; public: RenderTarget(isize32 size, unique_ptr<RenderTexture> texture); [[nodiscard]] auto GetTexture() const noexcept -> ptr<const RenderTexture> { FO_NO_STACK_TRACE_ENTRY(); return _texture; } [[nodiscard]] auto GetTexture() noexcept -> ptr<RenderTexture> { FO_NO_STACK_TRACE_ENTRY(); return _texture; } [[nodiscard]] auto GetSize() const noexcept -> isize32 { return _size; } [[nodiscard]] auto GetCustomDrawEffect() const noexcept -> nptr<RenderEffect> { return _customDrawEffect; } void SetCustomDrawEffect(nptr<RenderEffect> effect) const noexcept { _customDrawEffect = effect; } void ClearLastPixelPicks() const noexcept { _lastPixelPicks.clear(); } private: unique_ptr<RenderTexture> _texture; isize32 _size; mutable nptr<RenderEffect> _customDrawEffect {}; mutable vector<tuple<ipos32, ucolor>> _lastPixelPicks {}; }; class RenderTargetManager { public: using FlushCallback = function<void()>; RenderTargetManager(ptr<IAppRender> render, FlushCallback flush); RenderTargetManager(const RenderTargetManager&) = delete; RenderTargetManager(RenderTargetManager&&) noexcept = default; auto operator=(const RenderTargetManager&) = delete; auto operator=(RenderTargetManager&&) noexcept -> RenderTargetManager& = delete; ~RenderTargetManager() = default; [[nodiscard]] auto CreateRenderTarget(bool with_depth, isize32 size, bool linear_filtered) -> ptr<RenderTarget>; [[nodiscard]] auto GetRenderTargetPixel(ptr<const RenderTarget> rt, ipos32 pos) const -> ucolor; [[nodiscard]] auto GetRenderTargetStack() const -> const_span<ptr<RenderTarget>>; [[nodiscard]] auto GetCurrentRenderTarget() const -> nptr<const RenderTarget>; [[nodiscard]] auto GetCurrentRenderTarget() -> nptr<RenderTarget>; void PushRenderTarget(ptr<RenderTarget> rt); void PopRenderTarget(); void ClearCurrentRenderTarget(ucolor color, bool with_depth = false); void DeleteRenderTarget(nptr<RenderTarget> rt); void ResizeRenderTarget(ptr<RenderTarget> rt, isize32 size); void ClearStack(); void DumpTextures() const; private: auto CreateRenderTargetTexture(isize32 size, bool linear_filtered, bool with_depth) -> unique_ptr<RenderTexture>; ptr<IAppRender> _render; FlushCallback _flush; vector<unique_ptr<RenderTarget>> _rtAll {}; vector<ptr<RenderTarget>> _rtStack {}; }; FO_END_NAMESPACE