/
Mr.Stalin
/
FOnline-Engine
Обзор
Документация
Войти
/
Mr.Stalin
/
FOnline-Engine
Код
Пакеты
0
Релизы
0
Аналитика
Безопасность
master
Source/Client/ModelManager.h
110 строк
4 KB
cvet
Particles upgrade (#194)
27 июл 2026, 20:55
Не верифицирован
27 июл 2026, 20:55
0e6a422
Код
Авторство
О чём код?
// __________ ___ ______ _ // / ____/ __ \____ / (_)___ ___ / ____/___ ____ _(_)___ ___ // / /_ / / / / __ \/ / / __ \/ _ \ / __/ / __ \/ __ `/ / __ \/ _ ` // / __/ / /_/ / / / / / / / / / __/ / /___/ / / / /_/ / / / / / __/ // /_/ \____/_/ /_/_/_/_/ /_/\___/ /_____/_/ /_/\__, /_/_/ /_/\___/ // /____/ // FOnline Engine // https://fonline.ru // https://github.com/cvet/fonline // // MIT License // // Copyright (c) 2006 - 2026, Anton Tsvetinskiy aka cvet <cvet@tut.by> // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. // #pragma once #include "Common.h" #if FO_ENABLE_3D #include "EffectManager.h" #include "FileSystem.h" #include "Geometry.h" #include "Settings.h" #include "VisualParticles.h" FO_BEGIN_NAMESPACE class IAppRender; class EngineMetadata; struct ModelBone; class ModelHierarchy; class ModelInformation; class ModelInstance; auto ResolveModelParticleSceneBackground(bool direct_scene_draw, bool direct_model_draw, const ParticleSceneBackgroundProvider& scene_background_provider) -> ParticleSceneBackgroundResult; class ModelManager final { friend class ModelInstance; friend class ModelInformation; friend class ModelHierarchy; public: using TextureLoader = function<pair<nptr<RenderTexture>, frect32>(string_view)>; ModelManager() = delete; ModelManager(ptr<RenderSettings> settings, ptr<FileSystem> resources, ptr<const EngineMetadata> engine_metadata, ptr<EffectManager> effect_mngr, ptr<IAppRender> render, ptr<GameTimer> game_time, ptr<AnimationResolver> anim_name_resolver, TextureLoader tex_loader, ParticleSceneBackgroundProvider scene_background_provider = {}); ModelManager(const ModelManager&) = delete; ModelManager(ModelManager&&) noexcept = delete; auto operator=(const ModelManager&) = delete; auto operator=(ModelManager&&) noexcept = delete; ~ModelManager(); [[nodiscard]] auto GetBoneHashedString(string_view name) const -> hstring; auto CreateModel(string_view name) -> unique_nptr<ModelInstance>; void PreloadModel(string_view name); private: auto LoadModel(string_view fname) -> nptr<ModelBone>; auto GetInformation(string_view name) -> nptr<ModelInformation>; auto GetHierarchy(string_view name) -> nptr<ModelHierarchy>; ptr<RenderSettings> _settings; ptr<FileSystem> _resources; ptr<const EngineMetadata> _engineMetadata; ptr<EffectManager> _effectMngr; ptr<IAppRender> _render; ptr<GameTimer> _gameTime; ptr<AnimationResolver> _animNameResolver; TextureLoader _textureLoader; ParticleSceneBackgroundProvider _sceneBackgroundProvider; bool _directSceneDraw {}; ParticleManager _particleMngr; set<hstring> _processedFiles {}; vector<unique_ptr<ModelBone>> _loadedModels {}; vector<unique_ptr<ModelInformation>> _allModelInfos {}; vector<unique_ptr<ModelHierarchy>> _hierarchyFiles {}; float32_t _moveTransitionTime {0.25f}; float32_t _globalSpeedAdjust {1.0f}; int32_t _animUpdateThreshold {}; color4 _lightColor {}; hstring _headBone {}; unordered_set<hstring> _legBones {}; uint32_t _linkId {}; }; FO_END_NAMESPACE #endif