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lab5/fBallC.h
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24 ноя 2025, 19:04
24 ноя 2025, 19:04
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//--------------------------------------------------------------------------- #ifndef fBallCH #define fBallCH //--------------------------------------------------------------------------- #include <Classes.hpp> #include <Controls.hpp> #include <StdCtrls.hpp> #include <Forms.hpp> #include <ComCtrls.hpp> #include "GLS.BaseClasses.hpp" #include "GLS.Cadencer.hpp" #include "GLS.Coordinates.hpp" #include "GLS.Graph.hpp" #include "GLS.Objects.hpp" #include "GLS.Scene.hpp" #include "GLS.SceneViewer.hpp" //--------------------------------------------------------------------------- class TForm1 : public TForm { __published: // IDE-managed Components TGLScene *GLScene1; TGLSceneViewer *GLSceneViewer1; TGLCamera *GLCamera1; TGLLightSource *GLLightSource1; TGLDummyCube *GLDummyCube1; TGLSphere *GLSphere1; TGLCadencer *GLCadencer1; TGLHeightField *GLHeightField1; TCheckBox *CheckBox1; void __fastcall GLDummyCube1Progress(TObject *Sender, const double deltaTime, const double newTime); void __fastcall FormCreate(TObject *Sender); void __fastcall GLHeightField1GetHeight(const float x, const float y, float &z, TVector4f &color, TTexPoint &texPoint); void __fastcall CheckBox1Click(TObject *Sender); private: // User declarations public: // User declarations __fastcall TForm1(TComponent* Owner); }; //--------------------------------------------------------------------------- extern PACKAGE TForm1 *Form1; //--------------------------------------------------------------------------- #endif