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rbfx
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bin/CoreData/RenderPaths/Default.renderpath
333 строки
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Gleb
Chromatic Aberration and Vignette
17 сен 2024, 23:14
17 сен 2024, 23:14
0ecf468
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{ "passes": [ { "type": "AutoExposurePass", "value": { "attributes": [ { "name": "Pass Name", "type": "String", "value": "Postprocess: Exposure" } ] } }, { "type": "AmbientOcclusionPass", "value": { "attributes": [ { "name": "Pass Name", "type": "String", "value": "Postprocess: SSAO" }, { "name": "Is Enabled By Default", "type": "Bool", "value": false } ] } }, { "type": "BloomPass", "value": { "attributes": [ { "name": "Pass Name", "type": "String", "value": "Postprocess: Bloom" }, { "name": "Is Enabled By Default", "type": "Bool", "value": false } ] } }, { "type": "OutlineRenderPass", "value": { "attributes": [ { "name": "Pass Name", "type": "String", "value": "Postprocess: Draw Outlines" } ] } }, { "type": "ToneMappingPass", "value": { "attributes": [ { "name": "Pass Name", "type": "String", "value": "Postprocess: Tone Mapping" } ] } }, { "type": "FullScreenShaderPass", "value": { "attributes": [ { "name": "Pass Name", "type": "String", "value": "Postprocess: Adjust Color" }, { "name": "Comment", "type": "String", "value": "Adjust output color RGB and HSV." }, { "name": "Shader Name", "type": "String", "value": "v2/P_HSV" }, { "name": "Read+Write Color Output", "type": "Bool", "value": true }, { "name": "Disable On Default Parameters", "type": "Bool", "value": true }, { "name": "Parameters Prefix", "type": "String", "value": "Adjust Color: " }, { "name": "Parameters", "type": "StringVariantMap", "value": [ { "key": "ColorFilter", "type": "Vector4", "value": "1 1 1 1" }, { "key": "ColorOffset", "type": "Vector4", "value": "0 0 0 0" }, { "key": "HSVParams", "type": "Vector4", "value": "1 1 1 1" } ] } ] } }, { "type": "FullScreenShaderPass", "value": { "attributes": [ { "name": "Pass Name", "type": "String", "value": "Postprocess: FXAA v2" }, { "name": "Is Enabled By Default", "type": "Bool", "value": false }, { "name": "Comment", "type": "String", "value": "FXAA v2" }, { "name": "Shader Name", "type": "String", "value": "v2/P_FXAA2" }, { "name": "Read+Write Color Output", "type": "Bool", "value": true }, { "name": "Bilinear Color Sampler", "type": "Bool", "value": true }, { "name": "Parameters Prefix", "type": "String", "value": "FXAA: " }, { "name": "Parameters", "type": "StringVariantMap", "value": [ { "key": "FXAAParams", "type": "Vector3", "value": "0.4 0.5 0.75" } ] } ] } }, { "type": "FullScreenShaderPass", "value": { "attributes": [ { "name": "Pass Name", "type": "String", "value": "Postprocess: FXAA v3" }, { "name": "Is Enabled By Default", "type": "Bool", "value": false }, { "name": "Comment", "type": "String", "value": "FXAA v3" }, { "name": "Shader Name", "type": "String", "value": "v2/P_FXAA3" }, { "name": "Shader Defines", "type": "String", "value": "FXAA_QUALITY_PRESET=12" }, { "name": "Read+Write Color Output", "type": "Bool", "value": true }, { "name": "Bilinear Color Sampler", "type": "Bool", "value": true } ] } }, { "type": "FullScreenShaderPass", "value": { "attributes": [ { "name": "Pass Name", "type": "String", "value": "Postprocess: Chromatic Aberration" }, { "name": "Is Enabled By Default", "type": "Bool", "value": false }, { "name": "Comment", "type": "String", "value": "Simulates the optical effect known as chromatic aberration, which occurs when a lens fails to focus all colors to the same point." }, { "name": "Shader Name", "type": "String", "value": "v2/P_ChromaticAberration" }, { "name": "Read+Write Color Output", "type": "Bool", "value": true }, { "name": "Parameters Prefix", "type": "String", "value": "Chromatic Aberration: " }, { "name": "Parameters", "type": "StringVariantMap", "value": [ { "key": "Amount", "type": "Float", "value": 0.4 } ] } ] } }, { "type": "FullScreenShaderPass", "value": { "attributes": [ { "name": "Pass Name", "type": "String", "value": "Postprocess: Vignette" }, { "name": "Is Enabled By Default", "type": "Bool", "value": false }, { "name": "Comment", "type": "String", "value": "Creates a darkening effect around the edges of the screen." }, { "name": "Shader Name", "type": "String", "value": "v2/P_Vignette" }, { "name": "Read+Write Color Output", "type": "Bool", "value": true }, { "name": "Parameters Prefix", "type": "String", "value": "Vignette: " }, { "name": "Parameters", "type": "StringVariantMap", "value": [ { "key": "Intensity", "type": "Float", "value": 0.4 }, { "key": "Radius", "type": "Float", "value": 0.5 }, { "key": "Color", "type": "Color", "value": "0 0 0 0.4" } ] } ] } } ] }