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Source/Samples/117_PointerAdapter/PointerAdapterSample.h
70 строк
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gleblebedev
Pointer adapter (#533)
23 апр 2023, 18:36
Не верифицирован
23 апр 2023, 18:36
d58e94b
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// // Copyright (c) 2023-20233 the rbfx project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "Sample.h" #include <Urho3D/Input/PointerAdapter.h> #include <Urho3D/Graphics/OutlineGroup.h> namespace Urho3D { class Node; class Scene; } /// Pointer adapter sample. /// This sample demonstrates how to control cursor on various platfroms: /// - On PC with a mouse you can click on the cubes /// - On mobile platforms you can touch the cubes /// - On consoles you can move the cursor with gamepad class PointerAdapterSample : public Sample { URHO3D_OBJECT(PointerAdapterSample, Sample) public: /// Construct. explicit PointerAdapterSample(Context* context); void Start() override; void Stop() override; private: void HandleMouseMove(VariantMap& args); void HandleMouseButtonUp(VariantMap& args); void HandleMouseButtonDown(VariantMap& args); /// Construct the scene content. void CreateScene(); /// Construct an instruction text to the UI. void CreateInstructions(); /// Set up a viewport for displaying the scene. void SetupViewport(); PointerAdapter pointerAdapter_; /// Octree. SharedPtr<Octree> octree_; /// Outline group. SharedPtr<OutlineGroup> outlineGroup_; };