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Source/Samples/111_SplashScreen/SplashScreenDemo.cpp
56 строк
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gleblebedev
Fetch prefab resources in background (#675)
17 май 2024, 00:08
Не верифицирован
17 май 2024, 00:08
c9777fd
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// // Copyright (c) 2022-2022 the rbfx project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "SplashScreenDemo.h" #include "SamplesManager.h" #include <Urho3D/Scene/PrefabResource.h> SplashScreenDemo::SplashScreenDemo(Context* context) : Sample(context) { // Set the mouse mode to use in the sample SetMouseMode(MM_FREE); SetMouseVisible(true); } void SplashScreenDemo::Activate(StringVariantMap& bundle) { Sample::Activate(bundle); auto splashScreen = MakeShared<SplashScreen>(context_); splashScreen->QueueSceneResourcesAsync("Scenes/RenderingShowcase_0.xml"); splashScreen->QueueResource<PrefabResource>("Prefabs/AdvancedNetworkingPlayer.prefab"); splashScreen->SetBackgroundImage( context_->GetSubsystem<ResourceCache>()->GetResource<Texture2D>("Textures/StoneDiffuse.dds")); splashScreen->SetForegroundImage( context_->GetSubsystem<ResourceCache>()->GetResource<Texture2D>("Textures/LogoLarge.png")); splashScreen->SetProgressImage( context_->GetSubsystem<ResourceCache>()->GetResource<Texture2D>("Textures/TerrainDetail2.dds")); splashScreen->SetDuration(1.0f); splashScreen->SetSkippable(true); auto * stateManager = context_->GetSubsystem<StateManager>(); stateManager->EnqueueState(splashScreen); stateManager->EnqueueState(SampleSelectionScreen::GetTypeStatic()); }