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Source/Samples/110_AdvancedNetworking/AdvancedNetworkingUI.h
59 строк
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gleblebedev
Input mapping (#576)
18 июл 2023, 19:33
Не верифицирован
18 июл 2023, 19:33
4d0d7d8
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// // Copyright (c) 2008-2020 the Urho3D project. // Copyright (c) 2022 the rbfx project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include <Urho3D/Network/Connection.h> #include <Urho3D/RmlUI/RmlUIComponent.h> #include <RmlUi/Core/DataModelHandle.h> using namespace Urho3D; /// UI widget to manage server and client settings. class AdvancedNetworkingUI : public RmlUIComponent { URHO3D_OBJECT(AdvancedNetworkingUI, RmlUIComponent); public: explicit AdvancedNetworkingUI(Context* context); void StartServer(); void ConnectToServer(const ea::string& address); void Stop() override; bool GetCheatAutoMovementCircle() const { return cheatAutoMovementCircle_; } bool GetCheatAutoAimHand() const { return cheatAutoAimHand_; } bool GetCheatAutoClick() const { return checkAutoClick_; } private: void Update(float timeStep) override; void OnDataModelInitialized() override; int serverPort_{2345}; Rml::String connectionAddress_{"localhost"}; bool cheatAutoMovementCircle_{}; bool cheatAutoAimHand_{}; bool checkAutoClick_{}; };