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Source/Samples/110_AdvancedNetworking/AdvancedNetworkingUI.cpp
86 строк
3 KB
Rokas Kupstys
Network: Fix build failing due to explicit URL ctor.
22 июл 2023, 14:47
22 июл 2023, 14:47
4f73575
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// // Copyright (c) 2008-2020 the Urho3D project. // Copyright (c) 2022 the rbfx project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "AdvancedNetworkingUI.h" #include <Urho3D/Network/Network.h> #include <Urho3D/RmlUI/RmlUI.h> #include <Urho3D/Scene/Scene.h> AdvancedNetworkingUI::AdvancedNetworkingUI(Context* context) : RmlUIComponent(context) { SetResource("UI/AdvancedNetworkingUI.rml"); } void AdvancedNetworkingUI::StartServer() { Stop(); Network* network = GetSubsystem<Network>(); network->StartServer(serverPort_); } void AdvancedNetworkingUI::ConnectToServer(const ea::string& address) { Stop(); Network* network = GetSubsystem<Network>(); network->Connect(URL(Format("{}:{}", address, serverPort_)), GetScene()); } void AdvancedNetworkingUI::Stop() { Network* network = GetSubsystem<Network>(); network->Disconnect(); network->StopServer(); } void AdvancedNetworkingUI::OnDataModelInitialized() { auto constructor = GetDataModelConstructor(); Network* network = GetSubsystem<Network>(); constructor->Bind("port", &serverPort_); constructor->Bind("connectionAddress", &connectionAddress_); constructor->BindFunc("isServer", [=](Rml::Variant& result) { result = network->IsServerRunning(); }); constructor->BindFunc("isClient", [=](Rml::Variant& result) { result = network->GetServerConnection() != nullptr; }); constructor->Bind("cheatAutoMovementCircle", &cheatAutoMovementCircle_); constructor->Bind("cheatAutoAimHand", &cheatAutoAimHand_); constructor->Bind("cheatAutoClick", &checkAutoClick_); constructor->BindEventCallback("onStartServer", [=](Rml::DataModelHandle, Rml::Event&, const Rml::VariantList&) { StartServer(); }); constructor->BindEventCallback("onConnectToServer", [=](Rml::DataModelHandle, Rml::Event&, const Rml::VariantList&) { ConnectToServer(connectionAddress_); }); constructor->BindEventCallback("onStop", [=](Rml::DataModelHandle, Rml::Event&, const Rml::VariantList&) { Stop(); }); } void AdvancedNetworkingUI::Update(float timeStep) { BaseClassName::Update(timeStep); DirtyVariable("isServer"); DirtyVariable("isClient"); }