/
Metallist64
/
rbfx
Обзор
Документация
Войти
/
Metallist64
/
rbfx
Код
Запросы
0
Задачи
Вики
Пакеты
0
Релизы
0
Аналитика
Безопасность
master
Source/Samples/104_CSharpPlugin/CSharpPlugin.cs
62 строки
2 KB
Eugene Kozlov
Refactor Player application and plugin system. Update GamePlugin.
27 июл 2022, 13:34
27 июл 2022, 13:34
6b8ef86
Код
Авторство
О чём код?
// // Copyright (c) 2017-2020 the rbfx project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // using System; using Urho3DNet; using ImGuiNet; namespace CSharpPlugin { // Class can have any name, but it must inherit from PluginApplication. [LoadablePlugin] public class SamplePlugin : PluginApplication { public SamplePlugin(Context context) : base(context) { } protected override void Load() { SubscribeToEvent("EditorApplicationMenu", RenderMenu); } void RenderMenu(VariantMap args) { if (ImGui.BeginMenu("SamplePlugin")) { ImGui.TextUnformatted("C# says hello"); ImGui.EndMenu(); } } protected override void Start(bool isMain) { } protected override void Stop() { } protected override void Unload() { } } }