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Source/Samples/100_HelloSystemUI/HelloSystemUI.h
68 строк
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Eugene Kozlov
Remove deprecated APIs.
31 авг 2022, 08:48
31 авг 2022, 08:48
4b48aca
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// // Copyright (c) 2008-2017 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "Sample.h" #include <Urho3D/SystemUI/SystemMessageBox.h> /// This example demonstrates creation and use of debug UIs using ImGui. Also it demonstrates Console and system message /// box usage. class HelloSystemUi : public Sample { URHO3D_OBJECT(HelloSystemUi, Sample); public: /// Construct. HelloSystemUi(Context* context); /// Setup after engine initialization and before running the main loop. virtual void Start() override; protected: /// Return XML patch instructions for screen joystick layout for a specific sample app, if any. virtual ea::string GetScreenJoystickPatchString() const override { return "<patch>" " <add sel=\"/element/element[./attribute[@name='Name' and @value='Hat0']]\">" " <attribute name=\"Is Visible\" value=\"false\" />" " </add>" "</patch>"; } private: /// Subscribe to application-wide logic update events. void SubscribeToEvents(); /// Assemble debug UI and handle UI events. void RenderUi(StringHash eventType, VariantMap& eventData); /// Process key events like opening a console window. void HandleKeyDown(StringHash eventType, VariantMap& eventData); /// Creates a scene. Only required to provide background color that is not black. void CreateScene(); /// Reference holding message box. SharedPtr<SystemMessageBox> messageBox_; /// Box node. SharedPtr<Node> boxNode_; /// Flag controlling display of imgui demo window. bool metricsOpen_ = false; };