/
Metallist64
/
rbfx
Обзор
Документация
Войти
/
Metallist64
/
rbfx
Код
Запросы
0
Задачи
Вики
Пакеты
0
Релизы
0
Аналитика
Безопасность
master
Source/Samples/100_HelloSystemUI/HelloSystemUI.cpp
156 строк
6 KB
Eugene Kozlov
Editor: Make screen-space rotation gizmo optional.
27 окт 2023, 01:00
27 окт 2023, 01:00
a8e994b
Код
Авторство
О чём код?
// // Copyright (c) 2008-2017 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include <Urho3D/Core/CoreEvents.h> #include <Urho3D/Input/Input.h> #include <Urho3D/Graphics/Graphics.h> #include <Urho3D/Graphics/Octree.h> #include <Urho3D/Graphics/Zone.h> #include <Urho3D/Graphics/Camera.h> #include <Urho3D/Graphics/Renderer.h> #include <Urho3D/Graphics/Model.h> #include <Urho3D/Graphics/StaticModel.h> #include <Urho3D/Resource/ResourceCache.h> #include <Urho3D/Scene/Scene.h> #include <Urho3D/SystemUI/SystemUI.h> #include <Urho3D/SystemUI/TransformGizmo.h> #include <Urho3D/SystemUI/Console.h> #include <Urho3D/Input/FreeFlyController.h> #include "HelloSystemUI.h" #include <Urho3D/DebugNew.h> // Expands to this example's entry-point HelloSystemUi::HelloSystemUi(Context* context) : Sample(context) { } void HelloSystemUi::Start() { // Execute base class startup Sample::Start(); // Create scene providing a colored background. CreateScene(); // Finally subscribe to the update event. Note that by subscribing events at this point we have already missed some events // like the ScreenMode event sent by the Graphics subsystem when opening the application window. To catch those as well we // could subscribe in the constructor instead. SubscribeToEvents(); // Set the mouse mode to use in the sample SetMouseMode(MM_FREE); SetMouseVisible(true); // Pass console commands to file system. GetSubsystem<FileSystem>()->SetExecuteConsoleCommands(true); GetSubsystem<Console>()->RefreshInterpreters(); } void HelloSystemUi::SubscribeToEvents() { SubscribeToEvent(E_KEYDOWN, URHO3D_HANDLER(HelloSystemUi, HandleKeyDown)); SubscribeToEvent(E_UPDATE, URHO3D_HANDLER(HelloSystemUi, RenderUi)); } void HelloSystemUi::RenderUi(StringHash eventType, VariantMap& eventData) { ui::SetNextWindowSize(ImVec2(200, 300), ImGuiCond_FirstUseEver); ui::SetNextWindowPos(ImVec2(200, 300), ImGuiCond_FirstUseEver); if (ui::Begin("Sample SystemUI", 0, ImGuiWindowFlags_NoSavedSettings)) { if (messageBox_) { if (ui::Button("Close message box")) messageBox_ = nullptr; } else { if (ui::Button("Show message box")) { messageBox_ = new SystemMessageBox(context_, "Hello from SystemUI", "Sample Message Box"); SubscribeToEvent(E_MESSAGEACK, [&] { messageBox_ = nullptr; }); } } if (ui::Button("Toggle console")) GetSubsystem<Console>()->Toggle(); if (ui::Button("Toggle metrics window")) metricsOpen_ ^= true; TransformGizmo gizmo{cameraNode_->GetComponent<Camera>()}; TransformNodesGizmo nodeGizmo{boxNode_}; const auto axes = TransformGizmoAxis::X | TransformGizmoAxis::Y | TransformGizmoAxis::Z; nodeGizmo.Manipulate(gizmo, TransformGizmoOperation::Translate, axes, false, false, Vector3::ZERO); } ui::End(); if (metricsOpen_) ui::ShowMetricsWindow(&metricsOpen_); } void HelloSystemUi::HandleKeyDown(StringHash eventType, VariantMap& eventData) { if (eventData[KeyDown::P_KEY].GetUInt() == KEY_BACKQUOTE) GetSubsystem<Console>()->Toggle(); } void HelloSystemUi::CreateScene() { ui::GetIO().ConfigFlags |= ImGuiConfigFlags_DockingEnable | ImGuiConfigFlags_NavEnableKeyboard; ui::GetIO().BackendFlags |= ImGuiBackendFlags_HasMouseCursors; scene_ = new Scene(context_); // Create the Octree component to the scene so that drawable objects can be rendered. Use default volume // (-1000, -1000, -1000) to (1000, 1000, 1000) scene_->CreateComponent<Octree>(); // Create a Zone component into a child scene node. The Zone controls ambient lighting and fog settings. Like the Octree, // it also defines its volume with a bounding box, but can be rotated (so it does not need to be aligned to the world X, Y // and Z axes.) Drawable objects "pick up" the zone they belong to and use it when rendering; several zones can exist Node* zoneNode = scene_->CreateChild("Zone"); Zone* zone = zoneNode->CreateComponent<Zone>(); // Set same volume as the Octree, set a close bluish fog and some ambient light zone->SetBoundingBox(BoundingBox(-1000.0f, 1000.0f)); zone->SetAmbientColor(Color(0.15f, 0.15f, 0.15f)); zone->SetFogColor(Color(0.5f, 0.5f, 0.7f)); zone->SetFogStart(100.0f); zone->SetFogEnd(300.0f); cameraNode_ = scene_->CreateChild("Camera"); cameraNode_->CreateComponent<FreeFlyController>(); auto camera = cameraNode_->CreateComponent<Camera>(); GetSubsystem<Renderer>()->SetViewport(0, new Viewport(context_, scene_, camera)); boxNode_ = scene_->CreateChild("Box"); boxNode_->SetPosition(cameraNode_->LocalToWorld(Vector3::FORWARD * 3.0f)); const auto staticModel = boxNode_->CreateComponent<StaticModel>(); staticModel->SetModel(GetSubsystem<ResourceCache>()->GetResource<Model>("Models/Box.mdl")); staticModel->SetMaterial(GetSubsystem<ResourceCache>()->GetResource<Material>("Materials/DefaultGrey.xml")); }