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rbfx
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master
Source/Editor/EditorManaged/Program.cs
58 строк
2 KB
Eugene Kozlov
Build native editor application even when C# is enabled.
14 ноя 2023, 01:01
14 ноя 2023, 01:01
18088a9
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// // Copyright (c) 2017-2020 the rbfx project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // using System; using System.Reflection; using System.Runtime.InteropServices; using Urho3DNet; namespace Editor { internal class Program { private void Run(string[] args) { Urho3D.ParseArguments(Assembly.GetExecutingAssembly(), args); Context.SetRuntimeApi(new ScriptRuntimeApiReloadableImpl()); using (var context = new Context()) { context.AddRef(); using (Application editor = Application.CreateApplicationFromFactory(context, CreateApplication)) { editor.AddRef(); Environment.ExitCode = editor.Run(); editor.ReleaseRef(); } context.ReleaseRef(); } } [STAThread] public static void Main(string[] args) { new Program().Run(args); } [DllImport("libEditorWrapper")] private static extern IntPtr CreateApplication(HandleRef context); } }