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Lab2/fViewPoints.cpp
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02 дек 2024, 19:59
02 дек 2024, 19:59
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//--------------------------------------------------------------------------- #include <vcl.h> #include <tchar.h> #include <stdlib.h> #pragma hdrstop #include "fViewPoints.h" //--------------------------------------------------------------------------- #pragma package(smart_init) #pragma link "GLS.SceneViewer" #pragma link "GLS.Coordinates" #pragma link "GLS.Objects" #pragma link "GLS.SceneViewer" #pragma link "GLS.Scene" #pragma resource "*.dfm" TForm1* Form1; //--------------------------------------------------------------------------- __fastcall TForm1::TForm1(TComponent* Owner) : TForm(Owner) {} //--------------------------------------------------------------------------- void __fastcall TForm1::FormMouseWheel(TObject* Sender, TShiftState Shift, int WheelDelta, TPoint &MousePos, bool &Handled) { if (GLSceneViewer1->MouseInControl == true) { GLCamera1->AdjustDistanceToTarget(Power(1.1, -WheelDelta / 120)); } } //--------------------------------------------------------------------------- void __fastcall TForm1::Button1Click(TObject* Sender) { for (int i = 0; i < 1000; i++) { P[i] = new TGLPoints(GLDummyCube1); P[i]->Colors->Add(((float)(rand() % 256)) / 256.0, ((float)(rand() % 256)) / 256.0, ((float)(rand() % 256)) / 256.0, 0.5); P[i]->Size = 5; P[i]->Position->X = 1.0 * rand() / RAND_MAX - 0.5; P[i]->Position->Y = 1.0 * rand() / RAND_MAX - 0.5; P[i]->Position->Z = 1.0 * rand() / RAND_MAX - 0.5; P[i]->Style = psSmooth; } } //--------------------------------------------------------------------------- void __fastcall TForm1::TrackBar1Change(TObject* Sender) { GLDummyCube1->PitchAngle = TrackBar1->Position; } //--------------------------------------------------------------------------- void __fastcall TForm1::TrackBar2Change(TObject* Sender) { GLDummyCube1->RollAngle = TrackBar2->Position; } //--------------------------------------------------------------------------- void __fastcall TForm1::TrackBar3Change(TObject* Sender) { GLDummyCube1->TurnAngle = TrackBar3->Position; } //--------------------------------------------------------------------------- void __fastcall TForm1::GLSceneViewer1MouseDown( TObject* Sender, TMouseButton Button, TShiftState Shift, int X, int Y) { mx = X; my = Y; } //--------------------------------------------------------------------------- void __fastcall TForm1::GLSceneViewer1MouseMove( TObject* Sender, TShiftState Shift, int X, int Y) { if (Shift.Contains(ssLeft)) GLCamera1->MoveAroundTarget(my - Y, mx - X); else if (Shift.Contains(ssRight)) GLCamera1->RotateTarget(my - Y, mx - X, 0); mx = X; my = Y; } //---------------------------------------------------------------------------