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Puppet2D.Engine/Puppet2D.Engine.csproj
31 строка
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Eugeny Chekmarev
- Puppet2D.Physics.Native
21 авг 2025, 17:40
21 авг 2025, 17:40
07afe0b
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<Project Sdk="Microsoft.NET.Sdk"> <PropertyGroup> <TargetFramework>net10.0</TargetFramework> <ImplicitUsings>disable</ImplicitUsings> <Nullable>disable</Nullable> <AllowUnsafeBlocks>true</AllowUnsafeBlocks> <LangVersion>preview</LangVersion> </PropertyGroup> <Import Project="../Puppet2D.Global.props" /> <ItemGroup> <PackageReference Include="Box2D.NET.Native.Debug" Version="3.1.0" Condition="'$(Configuration)' == 'Debug'" /> <PackageReference Include="Box2D.NET.Native.Release" Version="3.1.0" Condition="'$(Configuration)' == 'Release'" /> </ItemGroup> <ItemGroup> <ProjectReference Include="..\Puppet2D.Audio\Puppet2D.Audio.csproj" /> <ProjectReference Include="..\Puppet2D.Graphics\Puppet2D.Graphics.csproj" /> <ProjectReference Include="..\Puppet2D.System\Puppet2D.System.csproj" /> <ProjectReference Include="..\Puppet2D.Window\Puppet2D.Window.csproj" /> </ItemGroup> <ItemGroup> <None Update="Resources\Fonts\system.otf"> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> </None> </ItemGroup> </Project>