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MCPForUnity/Editor/Services/IPackageUpdateService.cs
60 строк
2 KB
Marcus Sanatan
HTTP Server, uvx, C# only custom tools (#375)
25 ноя 2025, 06:21
Не верифицирован
25 ноя 2025, 06:21
a034ab0
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namespace MCPForUnity.Editor.Services { /// <summary> /// Service for checking package updates and version information /// </summary> public interface IPackageUpdateService { /// <summary> /// Checks if a newer version of the package is available /// </summary> /// <param name="currentVersion">The current package version</param> /// <returns>Update check result containing availability and latest version info</returns> UpdateCheckResult CheckForUpdate(string currentVersion); /// <summary> /// Compares two version strings to determine if the first is newer than the second /// </summary> /// <param name="version1">First version string</param> /// <param name="version2">Second version string</param> /// <returns>True if version1 is newer than version2</returns> bool IsNewerVersion(string version1, string version2); /// <summary> /// Determines if the package was installed via Git or Asset Store /// </summary> /// <returns>True if installed via Git, false if Asset Store or unknown</returns> bool IsGitInstallation(); /// <summary> /// Clears the cached update check data, forcing a fresh check on next request /// </summary> void ClearCache(); } /// <summary> /// Result of an update check operation /// </summary> public class UpdateCheckResult { /// <summary> /// Whether an update is available /// </summary> public bool UpdateAvailable { get; set; } /// <summary> /// The latest version available (null if check failed or no update) /// </summary> public string LatestVersion { get; set; } /// <summary> /// Whether the check was successful (false if network error, etc.) /// </summary> public bool CheckSucceeded { get; set; } /// <summary> /// Optional message about the check result /// </summary> public string Message { get; set; } } }