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ROBLOX2016
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main
iOS/SharedCode/PlaceLauncher.h
113 строк
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PatoFlamejanteTV
full source code
19 дек 2024, 19:11
19 дек 2024, 19:11
05db15d
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// // PlaceLauncher.h // RobloxMobile // // Created by David York on 9/25/12. // Copyright (c) 2012 ROBLOX. All rights reserved. // #pragma once #import <Foundation/Foundation.h> #import <UIKit/UIViewController.h> #include <boost/filesystem.hpp> #include <boost/iostreams/copy.hpp> #include "v8datamodel/Game.h" #include "rbx/signal.h" #include "v8tree/Instance.h" enum JoinGameRequest { JOIN_GAME_REQUEST_PLACEID, JOIN_GAME_REQUEST_USERID, JOIN_GAME_REQUEST_PRIVATE_SERVER, JOIN_GAME_REQUEST_GAME_INSTANCE }; class Teleporter; class RobloxView; @class GameViewController; @interface RBXGameLaunchParams : NSObject @property int targetId; @property JoinGameRequest joinRequestType; @property (retain, nonatomic) NSString* joinRequestString; @property (retain, nonatomic) NSString* accessCode; @property (retain, nonatomic) NSString* gameInstanceId; +(RBXGameLaunchParams*) InitParamsForFollowUser:(int)userID; +(RBXGameLaunchParams*) InitParamsForJoinPlace:(int)placeID; +(RBXGameLaunchParams*) InitParamsForJoinPrivateServer:(int)placeID withAccessCode:(NSString*)vpsAccessCode; +(RBXGameLaunchParams*) InitParamsForJoinGameInstance:(int)placeID withInstanceID:(NSString*)instanceID; -(std::string) getStringJoinURL; @end @interface PlaceLauncher : NSObject { RobloxView* rbxView; BOOL isCurrentlyPlayingGame; BOOL isLeavingGame; int lastPlaceId; boost::scoped_ptr<Teleporter> teleporter; BOOL hasReceivedMemoryWarning; // player join tracking rbx::signals::connection childConnection; rbx::signals::connection playerConnection; shared_ptr<RBX::Game> currentGame; } + (id)sharedInstance; // game creation/destruction functions -(BOOL) startGameLocal:(int)portId ipAddress:(NSString*) ipAddress controller:(UIViewController*)lastNonGameController presentGameAutomatically:(BOOL) presentGameAutomatically userId:(int) userId; -(BOOL) startGame:(RBXGameLaunchParams*)params controller:(UIViewController*)lastNonGameController presentGameAutomatically:(BOOL)presentGameAutomatically; -(BOOL) startGameWithJoinScript:(NSString*)joinScript controller:(UIViewController*)lastNonGameController presentGameAutomatically:(BOOL) presentGameAutomatically; -(void) injectJoinScript:(NSString*)joinUrlScript; -(BOOL) appActive; -(void) leaveGame; -(void) leaveGame:(BOOL) userRequestedLeave; -(void) leaveGameShutdown:(BOOL) userRequestedLeave; -(void) createGame:(shared_ptr<RBX::Game>)game presentGameAutomatically:(BOOL) presentGameAutomatically; -(void) finishGameSetup:(boost::shared_ptr<RBX::Game>)game gameViewController:(GameViewController*) gameController; -(void) deleteRobloxView:(BOOL) resetCurrentGame; -(void) presentGameViewController; -(void)teleport:(NSString*)ticket withAuthentication:(NSString*)url withScript:(NSString*)script; // iOS events -(void) applicationDidReceiveMemoryWarning; -(void) clearCachedContent; -(void) disableViewBecauseGoingToBackground; -(void) enableViewBecauseGoingToForeground; // game setup functions -(void) placeDidFinishLoading; -(void) setLastNonGameController:(UIViewController*)lastNonGameController needsOnline:(BOOL) needsOnline; -(void) handleStartGameFailure; // game state functions -(BOOL) getIsCurrentlyPlayingGame; // utility functions -(void) checkPlacePartCount; -(void) setLastPlaceId:(int) lastId; // player join tracking -(void) childAdded:(shared_ptr<RBX::Instance>)child; -(void) playerLoaded:(shared_ptr<RBX::Instance>)child; -(void) closeChildConnections; // current game -(shared_ptr<RBX::Game>) getCurrentGame; @end