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ROBLOX2016
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main
RCCService/DummyWindow.cpp
65 строк
2 KB
PatoFlamejanteTV
full source code
19 дек 2024, 19:11
19 дек 2024, 19:11
05db15d
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#include "StdAfx.h" #include "DummyWindow.h" WNDCLASS DefineMyClass(WNDPROC winProc, LPCTSTR className, HINSTANCE hInst) { WNDCLASS wndClass; wndClass.style = 0; // Windows Style (future article) wndClass.lpfnWndProc = winProc; // The Window Procedure wndClass.cbClsExtra = 0; // Extra memory for this class wndClass.cbWndExtra = 0; // Extra memory for this window wndClass.hInstance = hInst; // The definition of the instance of the application wndClass.hIcon = 0; // The icon in the upper left corner wndClass.hCursor = 0;//::LoadCursor(0, IDC_ARROW); // The cursor for this window wndClass.hbrBackground = 0;//(HBRUSH)(COLOR_WINDOW + 1); // The background color for this window wndClass.lpszMenuName = 0; // The name of the class for the menu for this window wndClass.lpszClassName = className; // The name of this class return wndClass; } HWND CreateMyWindow(LPCTSTR caption, LPCTSTR className, HINSTANCE hInstance, int width, int height) { return ::CreateWindow( className, // Name of the registered window class caption, // Window Caption to appear at the top of the frame WS_DISABLED , // The style of window to produce (overlapped is standard window for desktop) CW_USEDEFAULT, // x position of the window CW_USEDEFAULT, // y position of the window width, // width of the window height, // height of the window 0, // The handle to the parent frame (we will use this later to simulate an owned window) 0, // The handle to the menu for this window (we will learn to create menus in a later article) hInstance, // the application instance 0); // window creation data } LRESULT CALLBACK WindowProcedure(HWND hwnd, unsigned int message, WPARAM wParam, LPARAM lParam) { switch(message) { case WM_DESTROY: ::PostQuitMessage(0); return 0; } return ::DefWindowProc(hwnd, message, wParam, lParam); } DummyWindow::DummyWindow(int width, int height) : handle(0) { // create a dummy window. HINSTANCE hInst = GetModuleHandle (0); TCHAR className[] = _T("DummyWindow"); WNDCLASS wndClass = DefineMyClass(WindowProcedure, className, hInst); ::RegisterClass(&wndClass); handle = ::CreateMyWindow(_T(""), className, hInst, width, height); } DummyWindow::~DummyWindow(void) { ::DestroyWindow(handle); }