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BirdLeon
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ROBLOX2016
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Library/xulrunner/include/plugin/nsIEventHandler.h
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PatoFlamejanteTV
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19 дек 2024, 19:11
19 дек 2024, 19:11
05db15d
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/* * DO NOT EDIT. THIS FILE IS GENERATED FROM e:/xr19rel/WINNT_5.2_Depend/mozilla/modules/plugin/base/public/nsIEventHandler.idl */ #ifndef __gen_nsIEventHandler_h__ #define __gen_nsIEventHandler_h__ #ifndef __gen_nsISupports_h__ #include "nsISupports.h" #endif #ifndef __gen_nspluginroot_h__ #include "nspluginroot.h" #endif /* For IDL files that don't want to include root IDL files. */ #ifndef NS_NO_VTABLE #define NS_NO_VTABLE #endif #include "nsplugindefs.h" /* starting interface: nsIEventHandler */ #define NS_IEVENTHANDLER_IID_STR "a447ddf0-1a99-11d2-815f-006008119d7a" #define NS_IEVENTHANDLER_IID \ {0xa447ddf0, 0x1a99, 0x11d2, \ { 0x81, 0x5f, 0x00, 0x60, 0x08, 0x11, 0x9d, 0x7a }} class NS_NO_VTABLE nsIEventHandler : public nsISupports { public: NS_DECLARE_STATIC_IID_ACCESSOR(NS_IEVENTHANDLER_IID) /** * Handles an event. An nsIEventHandler can also get registered with with * nsIPluginManager2::RegisterWindow and will be called whenever an event * comes in for that window. * * Note that for Unix and Mac the nsPluginEvent structure is different * from the old NPEvent structure -- it's no longer the native event * record, but is instead a struct. This was done for future extensibility, * and so that the Mac could receive the window argument too. For Windows * and OS2, it's always been a struct, so there's no change for them. * * (Corresponds to NPP_HandleEvent.) * * @param aEvent - the event to be handled * @param aHandled - set to PR_TRUE if event was handled * @result - NS_OK if this operation was successful */ /* void handleEvent (in nsPluginEventPtr aEvent, out boolean aHandled); */ NS_IMETHOD HandleEvent(nsPluginEvent * aEvent, PRBool *aHandled) = 0; }; NS_DEFINE_STATIC_IID_ACCESSOR(nsIEventHandler, NS_IEVENTHANDLER_IID) /* Use this macro when declaring classes that implement this interface. */ #define NS_DECL_NSIEVENTHANDLER \ NS_IMETHOD HandleEvent(nsPluginEvent * aEvent, PRBool *aHandled); /* Use this macro to declare functions that forward the behavior of this interface to another object. */ #define NS_FORWARD_NSIEVENTHANDLER(_to) \ NS_IMETHOD HandleEvent(nsPluginEvent * aEvent, PRBool *aHandled) { return _to HandleEvent(aEvent, aHandled); } /* Use this macro to declare functions that forward the behavior of this interface to another object in a safe way. */ #define NS_FORWARD_SAFE_NSIEVENTHANDLER(_to) \ NS_IMETHOD HandleEvent(nsPluginEvent * aEvent, PRBool *aHandled) { return !_to ? NS_ERROR_NULL_POINTER : _to->HandleEvent(aEvent, aHandled); } #if 0 /* Use the code below as a template for the implementation class for this interface. */ /* Header file */ class nsEventHandler : public nsIEventHandler { public: NS_DECL_ISUPPORTS NS_DECL_NSIEVENTHANDLER nsEventHandler(); private: ~nsEventHandler(); protected: /* additional members */ }; /* Implementation file */ NS_IMPL_ISUPPORTS1(nsEventHandler, nsIEventHandler) nsEventHandler::nsEventHandler() { /* member initializers and constructor code */ } nsEventHandler::~nsEventHandler() { /* destructor code */ } /* void handleEvent (in nsPluginEventPtr aEvent, out boolean aHandled); */ NS_IMETHODIMP nsEventHandler::HandleEvent(nsPluginEvent * aEvent, PRBool *aHandled) { return NS_ERROR_NOT_IMPLEMENTED; } /* End of implementation class template. */ #endif #endif /* __gen_nsIEventHandler_h__ */