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ROBLOX2016
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Library/glsl-optimizer/src/SConscript
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PatoFlamejanteTV
full source code
19 дек 2024, 19:11
19 дек 2024, 19:11
05db15d
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Import('*') if env['platform'] == 'windows': SConscript('getopt/SConscript') SConscript('util/SConscript') SConscript('glsl/SConscript') if env['hostonly']: # We are just compiling the things necessary on the host for cross # compilation Return() SConscript('loader/SConscript') # When env['gles'] is set, the targets defined in mapi/glapi/SConscript are not # used. libgl-xlib and libgl-gdi adapt themselves to use the targets defined # in mapi/glapi-shared/SConscript. mesa/SConscript also adapts itself to # enable OpenGL ES support. SConscript('mapi/glapi/gen/SConscript') SConscript('mapi/glapi/SConscript') # Haiku C++ libGL dispatch (renderers depend on libgl) if env['platform'] in ['haiku']: SConscript('hgl/SConscript') SConscript('mesa/SConscript') SConscript('mapi/vgapi/SConscript') if not env['embedded']: if env['platform'] not in ('cygwin', 'darwin', 'freebsd', 'haiku', 'windows'): SConscript('glx/SConscript') if env['platform'] not in ['darwin', 'haiku', 'sunos']: SConscript('egl/main/SConscript') if env['gles']: SConscript('mapi/shared-glapi/SConscript') SConscript('gallium/SConscript')