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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <title>Limitations</title> <link rel="stylesheet" href="../../../doc/src/boostbook.css" type="text/css"> <meta name="generator" content="DocBook XSL Stylesheets V1.79.1"> <link rel="home" href="../index.html" title="The Boost C++ Libraries BoostBook Documentation Subset"> <link rel="up" href="../atomic.html" title="Chapter 6. Boost.Atomic"> <link rel="prev" href="usage_examples.html" title="Usage examples"> <link rel="next" href="porting.html" title="Porting"> </head> <body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"> <table cellpadding="2" width="100%"><tr> <td valign="top"><img alt="Boost C++ Libraries" width="277" height="86" src="../../../boost.png"></td> <td align="center"><a href="../../../index.html">Home</a></td> <td align="center"><a href="../../../libs/libraries.htm">Libraries</a></td> <td align="center"><a href="http://www.boost.org/users/people.html">People</a></td> <td align="center"><a href="http://www.boost.org/users/faq.html">FAQ</a></td> <td align="center"><a href="../../../more/index.htm">More</a></td> </tr></table> <hr> <div class="spirit-nav"> <a accesskey="p" href="usage_examples.html"><img src="../../../doc/src/images/prev.png" alt="Prev"></a><a accesskey="u" href="../atomic.html"><img src="../../../doc/src/images/up.png" alt="Up"></a><a accesskey="h" href="../index.html"><img src="../../../doc/src/images/home.png" alt="Home"></a><a accesskey="n" href="porting.html"><img src="../../../doc/src/images/next.png" alt="Next"></a> </div> <div class="section"> <div class="titlepage"><div><div><h2 class="title" style="clear: both"> <a name="atomic.limitations"></a><a class="link" href="limitations.html" title="Limitations">Limitations</a> </h2></div></div></div> <p> While <span class="bold"><strong>Boost.Atomic</strong></span> strives to implement the atomic operations from C++11 and later as faithfully as possible, there are a few limitations that cannot be lifted without compiler support: </p> <div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; "> <li class="listitem"> <span class="bold"><strong>Aggregate initialization syntax is not supported</strong></span>: Since <span class="bold"><strong>Boost.Atomic</strong></span> sometimes uses storage type that is different from the value type, the <code class="computeroutput"><span class="identifier">atomic</span><span class="special"><></span></code> template needs an initialization constructor that performs the necessary conversion. This makes <code class="computeroutput"><span class="identifier">atomic</span><span class="special"><></span></code> a non-aggregate type and prohibits aggregate initialization syntax (<code class="computeroutput"><span class="identifier">atomic</span><span class="special"><</span><span class="keyword">int</span><span class="special">></span> <span class="identifier">a</span> <span class="special">=</span> <span class="special">{</span><span class="number">10</span><span class="special">}</span></code>). <span class="bold"><strong>Boost.Atomic</strong></span> does support direct and unified initialization syntax though. <span class="bold"><strong>Advice</strong></span>: Always use direct initialization (<code class="computeroutput"><span class="identifier">atomic</span><span class="special"><</span><span class="keyword">int</span><span class="special">></span> <span class="identifier">a</span><span class="special">(</span><span class="number">10</span><span class="special">)</span></code>) or unified initialization (<code class="computeroutput"><span class="identifier">atomic</span><span class="special"><</span><span class="keyword">int</span><span class="special">></span> <span class="identifier">a</span><span class="special">{</span><span class="number">10</span><span class="special">}</span></code>) syntax. </li> <li class="listitem"> <span class="bold"><strong>Initializing constructor is not <code class="computeroutput"><span class="keyword">constexpr</span></code> for some types</strong></span>: For value types other than integral types and <code class="computeroutput"><span class="keyword">bool</span></code>, <code class="computeroutput"><span class="identifier">atomic</span><span class="special"><></span></code> initializing constructor needs to perform runtime conversion to the storage type. This limitation may be lifted for more categories of types in the future. </li> <li class="listitem"> <span class="bold"><strong>Default constructor is not trivial in C++03</strong></span>: Because the initializing constructor has to be defined in <code class="computeroutput"><span class="identifier">atomic</span><span class="special"><></span></code>, the default constructor must also be defined. In C++03 the constructor cannot be defined as defaulted and therefore it is not trivial. In C++11 the constructor is defaulted (and trivial, if the default constructor of the value type is). In any case, the default constructor of <code class="computeroutput"><span class="identifier">atomic</span><span class="special"><></span></code> performs default initialization of the atomic value, as required in C++11. <span class="bold"><strong>Advice</strong></span>: In C++03, do not use <span class="bold"><strong>Boost.Atomic</strong></span> in contexts where trivial default constructor is important (e.g. as a global variable which is required to be statically initialized). </li> <li class="listitem"> <span class="bold"><strong>C++03 compilers may transform computation dependency to control dependency</strong></span>: Crucially, <code class="computeroutput"><span class="identifier">memory_order_consume</span></code> only affects computationally-dependent operations, but in general there is nothing preventing a compiler from transforming a computation dependency into a control dependency. A fully compliant C++11 compiler would be forbidden from such a transformation, but in practice most if not all compilers have chosen to promote <code class="computeroutput"><span class="identifier">memory_order_consume</span></code> to <code class="computeroutput"><span class="identifier">memory_order_acquire</span></code> instead (see <a href="https://gcc.gnu.org/bugzilla/show_bug.cgi?id=59448" target="_top">this</a> gcc bug for example). In the current implementation <span class="bold"><strong>Boost.Atomic</strong></span> follows that trend, but this may change in the future. <span class="bold"><strong>Advice</strong></span>: In general, avoid <code class="computeroutput"><span class="identifier">memory_order_consume</span></code> and use <code class="computeroutput"><span class="identifier">memory_order_acquire</span></code> instead. Use <code class="computeroutput"><span class="identifier">memory_order_consume</span></code> only in conjunction with pointer values, and only if you can ensure that the compiler cannot speculate and transform these into control dependencies. </li> <li class="listitem"> <span class="bold"><strong>Fence operations may enforce "too strong" compiler ordering</strong></span>: Semantically, <code class="computeroutput"><span class="identifier">memory_order_acquire</span></code>/<code class="computeroutput"><span class="identifier">memory_order_consume</span></code> and <code class="computeroutput"><span class="identifier">memory_order_release</span></code> need to restrain reordering of memory operations only in one direction. Since in C++03 there is no way to express this constraint to the compiler, these act as "full compiler barriers" in C++03 implementation. In corner cases this may result in a slightly less efficient code than a C++11 compiler could generate. <span class="bold"><strong>Boost.Atomic</strong></span> will use compiler intrinsics, if possible, to express the proper ordering constraints. </li> <li class="listitem"> <span class="bold"><strong>Atomic operations may enforce "too strong" memory ordering in debug mode</strong></span>: On some compilers, disabling optimizations makes it impossible to provide memory ordering constraints as compile-time constants to the compiler intrinsics. This causes the compiler to silently ignore the provided constraints and choose the "strongest" memory order (<code class="computeroutput"><span class="identifier">memory_order_seq_cst</span></code>) to generate code. Not only this reduces performance, this may hide bugs in the user's code (e.g. if the user used a wrong memory order constraint, which caused a data race). <span class="bold"><strong>Advice</strong></span>: Always test your code with optimizations enabled. </li> <li class="listitem"> <span class="bold"><strong>No interprocess fallback</strong></span>: using <code class="computeroutput"><span class="identifier">atomic</span><span class="special"><</span><span class="identifier">T</span><span class="special">></span></code> in shared memory only works correctly, if <code class="computeroutput"><span class="identifier">atomic</span><span class="special"><</span><span class="identifier">T</span><span class="special">>::</span><span class="identifier">is_lock_free</span><span class="special">()</span> <span class="special">==</span> <span class="keyword">true</span></code>. Same with <code class="computeroutput"><span class="identifier">atomic_ref</span><span class="special"><</span><span class="identifier">T</span><span class="special">></span></code>. </li> <li class="listitem"> <span class="bold"><strong>Signed integers must use <a href="https://en.wikipedia.org/wiki/Two%27s_complement" target="_top">two's complement</a> representation</strong></span>: <span class="bold"><strong>Boost.Atomic</strong></span> makes this requirement in order to implement conversions between signed and unsigned integers internally. C++11 requires all atomic arithmetic operations on integers to be well defined according to two's complement arithmetics, which means that <span class="bold"><strong>Boost.Atomic</strong></span> has to operate on unsigned integers internally to avoid undefined behavior that results from signed integer overflows. Platforms with other signed integer representations are not supported. Note that C++20 makes two's complement representation of signed integers mandatory. </li> <li class="listitem"> <span class="bold"><strong>Types with padding bits are not supported</strong></span>: As discussed in <a class="link" href="interface.html#atomic.interface.interface_atomic_ref.caveats" title="Caveats">this section</a>, <span class="bold"><strong>Boost.Atomic</strong></span> cannot support types with padding bits because their content is undefined, and there is no portable way to initialize them to a predefined value. This makes operations like <code class="computeroutput"><span class="identifier">compare_exchange_strong</span></code>/<code class="computeroutput"><span class="identifier">compare_exchange_weak</span></code> fail, and given that in some cases other operations are built upon these, potentially all operations become unreliable. <span class="bold"><strong>Boost.Atomic</strong></span> does support padding bits for floating point types on platforms where the location of the padding bits is known at compile time. </li> </ul></div> </div> <table xmlns:rev="http://www.cs.rpi.edu/~gregod/boost/tools/doc/revision" width="100%"><tr> <td align="left"></td> <td align="right"><div class="copyright-footer">Copyright © 2011 Helge Bahmann<br>Copyright © 2012 Tim Blechmann<br>Copyright © 2013, 2017, 2018, 2020 Andrey Semashev<p> Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at <a href="http://www.boost.org/LICENSE_1_0.txt" target="_top">http://www.boost.org/LICENSE_1_0.txt</a>) </p> </div></td> </tr></table> <hr> <div class="spirit-nav"> <a accesskey="p" href="usage_examples.html"><img src="../../../doc/src/images/prev.png" alt="Prev"></a><a accesskey="u" href="../atomic.html"><img src="../../../doc/src/images/up.png" alt="Up"></a><a accesskey="h" href="../index.html"><img src="../../../doc/src/images/home.png" alt="Home"></a><a accesskey="n" href="porting.html"><img src="../../../doc/src/images/next.png" alt="Next"></a> </div> </body> </html>