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BirdLeon
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ROBLOX2016
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Library/SDK/Include/d2dBaseTypes.h
145 строк
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PatoFlamejanteTV
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19 дек 2024, 19:11
19 дек 2024, 19:11
05db15d
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//--------------------------------------------------------------------------- // Copyright (c) Microsoft Corporation. All rights reserved. // // This file is automatically generated. Please do not edit it directly. // // File name: D2DBaseTypes.h //--------------------------------------------------------------------------- #pragma once #ifndef _D2DBASETYPES_INCLUDED #define _D2DBASETYPES_INCLUDED #ifndef COM_NO_WINDOWS_H #include <windows.h> #endif // #ifndef COM_NO_WINDOWS_H #ifndef D3DCOLORVALUE_DEFINED //+----------------------------------------------------------------------------- // // Struct: // D3DCOLORVALUE // //------------------------------------------------------------------------------ typedef struct D3DCOLORVALUE { FLOAT r; FLOAT g; FLOAT b; FLOAT a; } D3DCOLORVALUE; #define D3DCOLORVALUE_DEFINED #endif //+----------------------------------------------------------------------------- // // Struct: // D2D_POINT_2U // //------------------------------------------------------------------------------ typedef struct D2D_POINT_2U { UINT32 x; UINT32 y; } D2D_POINT_2U; //+----------------------------------------------------------------------------- // // Struct: // D2D_POINT_2F // //------------------------------------------------------------------------------ typedef struct D2D_POINT_2F { FLOAT x; FLOAT y; } D2D_POINT_2F; //+----------------------------------------------------------------------------- // // Struct: // D2D_RECT_F // //------------------------------------------------------------------------------ typedef struct D2D_RECT_F { FLOAT left; FLOAT top; FLOAT right; FLOAT bottom; } D2D_RECT_F; //+----------------------------------------------------------------------------- // // Struct: // D2D_RECT_U // //------------------------------------------------------------------------------ typedef struct D2D_RECT_U { UINT32 left; UINT32 top; UINT32 right; UINT32 bottom; } D2D_RECT_U; //+----------------------------------------------------------------------------- // // Struct: // D2D_SIZE_F // //------------------------------------------------------------------------------ typedef struct D2D_SIZE_F { FLOAT width; FLOAT height; } D2D_SIZE_F; //+----------------------------------------------------------------------------- // // Struct: // D2D_SIZE_U // //------------------------------------------------------------------------------ typedef struct D2D_SIZE_U { UINT32 width; UINT32 height; } D2D_SIZE_U; typedef D3DCOLORVALUE D2D_COLOR_F; //+----------------------------------------------------------------------------- // // Struct: // D2D_MATRIX_3X2_F // //------------------------------------------------------------------------------ typedef struct D2D_MATRIX_3X2_F { FLOAT _11; FLOAT _12; FLOAT _21; FLOAT _22; FLOAT _31; FLOAT _32; } D2D_MATRIX_3X2_F; #endif // #ifndef _D2DBASETYPES_INCLUDED