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ROBLOX2016
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BirdLeon
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ROBLOX2016
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main
Installer/Bootstrapper/Bootstrapper.rc
194 строки
5 KB
PatoFlamejanteTV
full source code
19 дек 2024, 19:11
19 дек 2024, 19:11
05db15d
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// Microsoft Visual C++ generated resource script. // #include "resource.h" #define APSTUDIO_READONLY_SYMBOLS ///////////////////////////////////////////////////////////////////////////// // // Generated from the TEXTINCLUDE 2 resource. // #ifndef APSTUDIO_INVOKED #include "targetver.h" #endif #define APSTUDIO_HIDDEN_SYMBOLS #include "windows.h" #undef APSTUDIO_HIDDEN_SYMBOLS #include "CommonResourceConstants.h" #ifndef PBS_SMOOTHREVERSE #define PBS_SMOOTHREVERSE 0x10 #endif ///////////////////////////////////////////////////////////////////////////// #undef APSTUDIO_READONLY_SYMBOLS ///////////////////////////////////////////////////////////////////////////// // English (U.S.) resources #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU) #ifdef _WIN32 LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US #pragma code_page(1252) #endif //_WIN32 ///////////////////////////////////////////////////////////////////////////// // // Icon // // Icon with lowest ID value placed first to ensure application icon // remains consistent on all systems. IDI_BOOTSTRAPPER ICON "Bootstrapper.ico" ///////////////////////////////////////////////////////////////////////////// // // DESIGNINFO // #ifdef APSTUDIO_INVOKED GUIDELINES DESIGNINFO BEGIN IDD_MAIN, DIALOG BEGIN VERTGUIDE, 24 END END #endif // APSTUDIO_INVOKED #ifdef APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// // // TEXTINCLUDE // 1 TEXTINCLUDE BEGIN "resource.h\0" END 2 TEXTINCLUDE BEGIN "#ifndef APSTUDIO_INVOKED\r\n" "#include ""targetver.h""\r\n" "#endif\r\n" "#define APSTUDIO_HIDDEN_SYMBOLS\r\n" "#include ""windows.h""\r\n" "#undef APSTUDIO_HIDDEN_SYMBOLS\r\n" "\r\n" "#include ""CommonResourceConstants.h""\r\n" "\r\n" "#ifndef PBS_SMOOTHREVERSE\r\n" "#define PBS_SMOOTHREVERSE 0x10\r\n" "#endif\0" END 3 TEXTINCLUDE BEGIN "\0" END #endif // APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// // // Dialog // IDD_MAIN DIALOGEX 0, 0, 207, 61 STYLE DS_SETFONT | DS_MODALFRAME | DS_SETFOREGROUND | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU CAPTION "Roblox" FONT 10, "Segoe UI", 400, 0, 0x0 BEGIN PUSHBUTTON "Cancel",IDCANCEL,147,37,50,14,NOT WS_VISIBLE LTEXT "Static",IDC_MESSAGE,33,11,136,8 CONTROL "",IDC_PROGRESS,"msctls_progress32",PBS_SMOOTHREVERSE | WS_BORDER,33,24,164,12 ICON IDI_BOOTSTRAPPER,IDC_STATIC,10,8,20,20,SS_CENTERIMAGE END ///////////////////////////////////////////////////////////////////////////// // // Accelerator // IDR_ACCELERATOR ACCELERATORS BEGIN VK_RETURN, ID_ACCELERATOR, VIRTKEY, NOINVERT END ///////////////////////////////////////////////////////////////////////////// // // Version // VS_VERSION_INFO VERSIONINFO FILEVERSION 1,6,3,172 PRODUCTVERSION 1,6,0,0 FILEFLAGSMASK 0x17L #ifdef _DEBUG FILEFLAGS 0x1L #else FILEFLAGS 0x0L #endif FILEOS 0x4L FILETYPE 0x1L FILESUBTYPE 0x0L BEGIN BLOCK "StringFileInfo" BEGIN BLOCK "040904b0" BEGIN VALUE "CompanyName", "ROBLOX Corporation" VALUE "FileDescription", "Roblox" VALUE "FileVersion", "1, 6, 3, 172" VALUE "LegalCopyright", "(C) 2012 ROBLOX Corporation. All rights reserved." VALUE "OriginalFilename", "Roblox.exe" VALUE "ProductName", "Roblox Bootstrapper" VALUE "ProductVersion", "1, 6, 0, 0" END END BLOCK "VarFileInfo" BEGIN VALUE "Translation", 0x409, 1200 END END ///////////////////////////////////////////////////////////////////////////// // // Bitmap // IDB_BTN_OK BITMAP "assets\\btn_ok.bmp" IDB_BTN_OK_ON BITMAP "assets\\btn_ok-ON.bmp" IDB_BTN_CANCEL BITMAP "assets\\btn_cancel.bmp" IDB_BTN_CANCEL_ON BITMAP "assets\\btn_cancel-ON.bmp" IDB_LOGO BITMAP "assets\\logo_meatball@1x.bmp" IDB_STUDIO_LOGO BITMAP "assets\\logo_robloxstudio@1x.bmp" IDB_BTN_LAUNCH_STUDIO BITMAP "assets\\btn_launchstudio.bmp" IDB_BTN_LAUNCH_STUDIO_ON BITMAP "assets\\btn_launchstudio-ON.bmp" IDB_BTN_DEV BITMAP "assets\\txt_backto@1x.bmp" IDB_BTN_DEV_ON BITMAP "assets\\txt_backto-ON@1x .bmp" IDB_STUDIO_TEXT BITMAP "assets\\txt_success@1x.bmp" IDB_CLIENT_TEXT BITMAP "assets\\txt_success-player@1x.bmp" ///////////////////////////////////////////////////////////////////////////// // // String Table // STRINGTABLE BEGIN IDS_INSTALLHOST "setup.roblox.com" IDS_BASEHOST "www.roblox.com" IDS_SUCCESS1 "ROBLOX IS SUCCESSFULLY INSTALLED!" IDS_SUCCESS2 "Just click the ""Play"" button on any game to join the action!" IDS_STUDIO_SUCCESS1 "ROBLOX STUDIO IS SUCCESSFULLY INSTALLED!" IDS_STUDIO_SUCCESS2 "Click ""Launch Studio"" to make your new game!" END #endif // English (U.S.) resources /////////////////////////////////////////////////////////////////////////////