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BirdLeon
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ROBLOX2016
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main
CoreScriptConverter2/CoreScriptConverter2.vcxproj
95 строк
5 KB
PatoFlamejanteTV
full source code
19 дек 2024, 19:11
19 дек 2024, 19:11
05db15d
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<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup Label="ProjectConfigurations"> <ProjectConfiguration Include="NoOpt|Win32"> <Configuration>NoOpt</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> </ItemGroup> <PropertyGroup Label="Globals"> <ProjectGuid>{BB0AF3CB-A723-4948-BC84-F9960876C5CE}</ProjectGuid> <RootNamespace>CoreScriptConverter2</RootNamespace> <SccProjectName>Perforce Project</SccProjectName> <SccLocalPath>..</SccLocalPath> <SccProvider>MSSCCI:Perforce SCM</SccProvider> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='NoOpt|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>true</UseDebugLibraries> <PlatformToolset>v140_xp</PlatformToolset> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <ImportGroup Label="ExtensionSettings"> <Import Project="..\CustomBuildRules.props" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='NoOpt|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <PropertyGroup Label="UserMacros" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='NoOpt|Win32'"> <OutDir>tool\win32</OutDir> <TargetName>rsc</TargetName> <PublishDLLDependencyBeforeTargets>Midl</PublishDLLDependencyBeforeTargets> <PublishDLLDependencyAfterTargets>CustomBuild</PublishDLLDependencyAfterTargets> <IntDir>obj\$(Configuration)\</IntDir> </PropertyGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='NoOpt|Win32'"> <ClCompile> <WarningLevel>Level3</WarningLevel> <Optimization>Disabled</Optimization> <SDLCheck>true</SDLCheck> <AdditionalIncludeDirectories>..\Library\SDL2\include;..\Library\boost\include;..\App.BulletPhysics;..\App\include;..\Base\include;..\Network\include;..\Log\include;..\Rendering\GfxBase\include;..\Rendering\g3d\include;..\Rendering\RbxG3D\include;..\ClientShared;..\fmod\api\inc;.;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>WIN32;_NOOPT;NDEBUG;_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions> <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> </ClCompile> <Link> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Console</SubSystem> <AdditionalDependencies>zlib.lib;fmod_vc.lib;%(AdditionalDependencies)</AdditionalDependencies> <IgnoreSpecificDefaultLibraries> </IgnoreSpecificDefaultLibraries> <AdditionalLibraryDirectories>.\libraries;..\TBB_4_1\lib;..\fmod\win32\lib;..\Library\Mesa\lib;..\Library\SDK\Lib;..\Library\VMProtect\lib;..\Library\zlib\lib\release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> </Link> <PublishDLLDependency /> <PreBuildEvent> <Command>p4 edit tool/win32/*</Command> </PreBuildEvent> </ItemDefinitionGroup> <ItemGroup> <ClCompile Include="..\App\script\LuaVMServer.cpp" /> <ClCompile Include="..\ClientShared\DataModelEmptySerialize.cpp" /> <ClCompile Include="cscmain.cpp" /> </ItemGroup> <ItemGroup> <ProjectReference Include="..\App\App.vcxproj"> <Project>{63db8347-940b-4a05-8975-6a6545c315dc}</Project> <Private>false</Private> <ReferenceOutputAssembly>false</ReferenceOutputAssembly> <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies> <LinkLibraryDependencies>true</LinkLibraryDependencies> <UseLibraryDependencyInputs>false</UseLibraryDependencyInputs> </ProjectReference> <ProjectReference Include="..\Base\Base.vcxproj"> <Project>{3025c00a-7746-469b-a279-96127c72abee}</Project> </ProjectReference> <ProjectReference Include="..\boostlibs\boost.static.vcxproj"> <Project>{5423bfb6-d3eb-4b00-a82b-38001eb8745f}</Project> </ProjectReference> <ProjectReference Include="..\Log\Log.vcxproj"> <Project>{9980f6c3-b64d-4775-8793-bb6dde31ce82}</Project> </ProjectReference> <ProjectReference Include="..\Network\Network.vcxproj"> <Project>{9b9eb5c6-15d1-4765-bcc7-8a42f2c9f6cc}</Project> </ProjectReference> </ItemGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> <Import Project="..\CustomBuildRules.targets" /> </ImportGroup> <ItemGroup> <PublishDLLDependency Include="..\fmod\win32\fmod.dll" /> <PublishDLLDependency Include="..\VMProtect\VMProtectSDK32.dll" /> </ItemGroup> </Project>