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ROBLOX2016
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main
App/util/KeyCode.cpp
217 строк
7 KB
PatoFlamejanteTV
full source code
19 дек 2024, 19:11
19 дек 2024, 19:11
05db15d
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// // KeyCode.cpp // App // // Created by Ben Tkacheff on 11/19/13. // // #include "stdafx.h" #include "Util/KeyCode.h" #include "Reflection/EnumConverter.h" namespace RBX { namespace Reflection { template<> EnumDesc<KeyCode>::EnumDesc() : EnumDescriptor("KeyCode") { addPair(SDLK_UNKNOWN, "Unknown"); addPair(SDLK_BACKSPACE, "Backspace"); addPair(SDLK_TAB, "Tab"); addPair(SDLK_CLEAR, "Clear"); addPair(SDLK_RETURN, "Return"); addPair(SDLK_PAUSE, "Pause"); addPair(SDLK_ESCAPE, "Escape"); addPair(SDLK_SPACE, "Space"); addPair(SDLK_QUOTEDBL, "QuotedDouble"); addPair(SDLK_HASH, "Hash"); addPair(SDLK_DOLLAR, "Dollar"); addPair(SDLK_PERCENT, "Percent"); addPair(SDLK_AMPERSAND, "Ampersand"); addPair(SDLK_QUOTE, "Quote"); addPair(SDLK_LEFTPAREN, "LeftParenthesis"); addPair(SDLK_RIGHTPAREN, "RightParenthesis"); addPair(SDLK_ASTERISK, "Asterisk"); addPair(SDLK_PLUS, "Plus"); addPair(SDLK_COMMA, "Comma"); addPair(SDLK_MINUS, "Minus"); addPair(SDLK_PERIOD, "Period"); addPair(SDLK_SLASH, "Slash"); addPair(SDLK_0, "Zero"); addPair(SDLK_1, "One"); addPair(SDLK_2, "Two"); addPair(SDLK_3, "Three"); addPair(SDLK_4, "Four"); addPair(SDLK_5, "Five"); addPair(SDLK_6, "Six"); addPair(SDLK_7, "Seven"); addPair(SDLK_8, "Eight"); addPair(SDLK_9, "Nine"); addPair(SDLK_COLON, "Colon"); addPair(SDLK_SEMICOLON, "Semicolon"); addPair(SDLK_LESS, "LessThan"); addPair(SDLK_EQUALS, "Equals"); addPair(SDLK_GREATER, "GreaterThan"); addPair(SDLK_QUESTION, "Question"); addPair(SDLK_AT, "At"); addPair(SDLK_LEFTBRACKET, "LeftBracket"); addPair(SDLK_BACKSLASH, "BackSlash"); addPair(SDLK_RIGHTBRACKET, "RightBracket"); addPair(SDLK_CARET, "Caret"); addPair(SDLK_UNDERSCORE, "Underscore"); addPair(SDLK_BACKQUOTE, "Backquote"); addPair(SDLK_a, "A"); addPair(SDLK_b, "B"); addPair(SDLK_c, "C"); addPair(SDLK_d, "D"); addPair(SDLK_e, "E"); addPair(SDLK_f, "F"); addPair(SDLK_g, "G"); addPair(SDLK_h, "H"); addPair(SDLK_i, "I"); addPair(SDLK_j, "J"); addPair(SDLK_k, "K"); addPair(SDLK_l, "L"); addPair(SDLK_m, "M"); addPair(SDLK_n, "N"); addPair(SDLK_o, "O"); addPair(SDLK_p, "P"); addPair(SDLK_q, "Q"); addPair(SDLK_r, "R"); addPair(SDLK_s, "S"); addPair(SDLK_t, "T"); addPair(SDLK_u, "U"); addPair(SDLK_v, "V"); addPair(SDLK_w, "W"); addPair(SDLK_x, "X"); addPair(SDLK_y, "Y"); addPair(SDLK_z, "Z"); addPair(SDLK_LEFTCURLY, "LeftCurly"); addPair(SDLK_PIPE, "Pipe"); addPair(SDLK_RIGHTCURLY, "RightCurly"); addPair(SDLK_TILDE, "Tilde"); addPair(SDLK_DELETE, "Delete"); addPair(SDLK_KP0, "KeypadZero"); addPair(SDLK_KP1, "KeypadOne"); addPair(SDLK_KP2, "KeypadTwo"); addPair(SDLK_KP3, "KeypadThree"); addPair(SDLK_KP4, "KeypadFour"); addPair(SDLK_KP5, "KeypadFive"); addPair(SDLK_KP6, "KeypadSix"); addPair(SDLK_KP7, "KeypadSeven"); addPair(SDLK_KP8, "KeypadEight"); addPair(SDLK_KP9, "KeypadNine"); addPair(SDLK_KP_PERIOD, "KeypadPeriod"); addPair(SDLK_KP_DIVIDE, "KeypadDivide"); addPair(SDLK_KP_MULTIPLY, "KeypadMultiply"); addPair(SDLK_KP_MINUS, "KeypadMinus"); addPair(SDLK_KP_PLUS, "KeypadPlus"); addPair(SDLK_KP_ENTER, "KeypadEnter"); addPair(SDLK_KP_EQUALS, "KeypadEquals"); addPair(SDLK_UP, "Up"); addPair(SDLK_DOWN, "Down"); addPair(SDLK_RIGHT, "Right"); addPair(SDLK_LEFT, "Left"); addPair(SDLK_INSERT, "Insert"); addPair(SDLK_HOME, "Home"); addPair(SDLK_END, "End"); addPair(SDLK_PAGEUP, "PageUp"); addPair(SDLK_PAGEDOWN, "PageDown"); addPair(SDLK_LSHIFT, "LeftShift"); addPair(SDLK_RSHIFT, "RightShift"); addPair(SDLK_LMETA, "LeftMeta"); addPair(SDLK_RMETA, "RightMeta"); addPair(SDLK_LALT, "LeftAlt"); addPair(SDLK_RALT, "RightAlt"); addPair(SDLK_LCTRL, "LeftControl"); addPair(SDLK_RCTRL, "RightControl"); addPair(SDLK_CAPSLOCK, "CapsLock"); addPair(SDLK_NUMLOCK, "NumLock"); addPair(SDLK_SCROLLOCK, "ScrollLock"); addPair(SDLK_LSUPER, "LeftSuper"); addPair(SDLK_RSUPER, "RightSuper"); addPair(SDLK_MODE, "Mode"); addPair(SDLK_COMPOSE, "Compose"); addPair(SDLK_HELP, "Help"); addPair(SDLK_PRINT, "Print"); addPair(SDLK_SYSREQ, "SysReq"); addPair(SDLK_BREAK, "Break"); addPair(SDLK_MENU, "Menu"); addPair(SDLK_POWER, "Power"); addPair(SDLK_EURO, "Euro"); addPair(SDLK_UNDO, "Undo"); addPair(SDLK_F1, "F1"); addPair(SDLK_F2, "F2"); addPair(SDLK_F3, "F3"); addPair(SDLK_F4, "F4"); addPair(SDLK_F5, "F5"); addPair(SDLK_F6, "F6"); addPair(SDLK_F7, "F7"); addPair(SDLK_F8, "F8"); addPair(SDLK_F9, "F9"); addPair(SDLK_F10, "F10"); addPair(SDLK_F11, "F11"); addPair(SDLK_F12, "F12"); addPair(SDLK_F13, "F13"); addPair(SDLK_F14, "F14"); addPair(SDLK_F15, "F15"); const std::string worldString("World"); for (int i = SDLK_WORLD_0; i <= SDLK_WORLD_95; ++i) { int num = i - SDLK_WORLD_0; std::stringstream ss; ss << worldString; ss << num; addPair((RBX::KeyCode)i, ss.str().c_str()); } addPair(SDLK_GAMEPAD_BUTTONX, "ButtonX"); addPair(SDLK_GAMEPAD_BUTTONY, "ButtonY"); addPair(SDLK_GAMEPAD_BUTTONA, "ButtonA"); addPair(SDLK_GAMEPAD_BUTTONB, "ButtonB"); addPair(SDLK_GAMEPAD_BUTTONR1, "ButtonR1"); addPair(SDLK_GAMEPAD_BUTTONL1, "ButtonL1"); addPair(SDLK_GAMEPAD_BUTTONR2, "ButtonR2"); addPair(SDLK_GAMEPAD_BUTTONL2, "ButtonL2"); addPair(SDLK_GAMEPAD_BUTTONR3, "ButtonR3"); addPair(SDLK_GAMEPAD_BUTTONL3, "ButtonL3"); addPair(SDLK_GAMEPAD_BUTTONSTART, "ButtonStart"); addPair(SDLK_GAMEPAD_BUTTONSELECT, "ButtonSelect"); addPair(SDLK_GAMEPAD_DPADLEFT, "DPadLeft"); addPair(SDLK_GAMEPAD_DPADRIGHT, "DPadRight"); addPair(SDLK_GAMEPAD_DPADUP, "DPadUp"); addPair(SDLK_GAMEPAD_DPADDOWN, "DPadDown"); addPair(SDLK_GAMEPAD_THUMBSTICK1, "Thumbstick1"); addPair(SDLK_GAMEPAD_THUMBSTICK2, "Thumbstick2"); } template<> KeyCode& Variant::convert<RBX::KeyCode>(void) { return genericConvert<RBX::KeyCode>(); } } // namespace Reflection template<> bool StringConverter<RBX::KeyCode>::convertToValue(const std::string& text, RBX::KeyCode& value) { return Reflection::EnumDesc<RBX::KeyCode>::singleton().convertToValue(text.c_str(),value); } } // namespace RBX